#UI/UX
I'd argue readability is what fighting games should focus on when it comes to accessibility. I'm focusing on UI/UX in uni and our biggest thing is communicating the software's state to the user, and what course of action you need to pursue. Success and failure need to be clearly defined.
November 13, 2025 at 12:44 AM
De vdd se o proximo passo de UI/UX da moda n for plastic translucent hardware entao a vida é uma mentira
November 12, 2025 at 11:05 PM
After using COUNTLESS AI agents & LLM-powered IDEs, my takeaway is simple:

We're obsessed with benchmarks, but developer adoption will come down to one thing: UI/UX.

The BEST EXPERIENCE will win, NOT just the highest score.
November 12, 2025 at 10:47 PM
Understandable, the UI/UX experience will be better.

Quest Pro/Focus Vision/Pico 4 E are all kinda "ALMOST THERE" compared to what this offers in total.

Not just the hardware but the software is it's magic.

So I feel bad for those who recently bought one of those.

(me... im the VFV buyer lmao)
November 12, 2025 at 10:17 PM
Totally. And this is where we could even start talking about the UI/UX of game design. You can have a ton of options presented in a way that doesn't feel like they are in the way.
November 12, 2025 at 10:08 PM
You planted very clear seeds of design and intent. You aren't their primary developer on this, and I pray you can give the community a delicious idea of where you're going. I would hope this means you'd be a UI/UX director of design after or if somebody begins implementing this. 😊💖
November 12, 2025 at 9:31 PM
whoever I also acknowledge that games, as an interactive medium, are in a more nuanced spot perhaps, as they require more thoughtful design to be usable. I've studied UI/UX design and I'm currently studying Graphic design, disciplines I've been told by my teachers to be low arts+
November 12, 2025 at 9:16 PM
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November 12, 2025 at 9:00 PM
middle millennials somehow became generation tech support because we hit the perfect point where tech was easy enough for us to figure out but still required fiddling with to make it do what we wanted. earlier and it's all ugly fiddling, later and it's all easy UX/UI with no flexibility.
November 12, 2025 at 7:39 PM
Sachant que beaucoup d'utilitaires de la communauté permettent déjà de tweaker la dîtes interface sur SteamOS, je vois pas quelle plus value les autres consoles pourront apporter de plus d'un point de vu UI/UX
November 12, 2025 at 7:22 PM
Wow, @blender.org, I knew @asrie.lol did great UI/Ux mockups, yet looking at these I could not tell they were mockups. I thought they were screenshots. 😳👏👏👏
Made this @blender.org touch Figma concept a while back when Blender for iPad was first announced.

Was gonna polish it up and try to submit it formally, but my health beat me down and I was forced to abandon it.

Never shared it though, publicly, so I thought I'd drop it here. Details in Alt Text.
November 12, 2025 at 6:42 PM
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November 12, 2025 at 6:30 PM
Made this @blender.org touch Figma concept a while back when Blender for iPad was first announced.

Was gonna polish it up and try to submit it formally, but my health beat me down and I was forced to abandon it.

Never shared it though, publicly, so I thought I'd drop it here. Details in Alt Text.
November 12, 2025 at 6:08 PM
Update 013.0 just dropped, reviews just got smarter.

🎯 Rate movies by Writing, Directing, Acting, and more
📊 See graphs and count of Recommended vs Not Recommended
🌈 Posters now show partial grades when data’s missing

Check it out: reelrank.net

👇 Read the full notes here.

#filmsky #buildinpublic
November 12, 2025 at 5:59 PM
It's day 26 of building in public, a blogging platform. Today, I moved away from dev and focused on the UI/UX side of the application. There are still a few UI pages left to design, and I’ll get to those later. That’s it for today!

How are you guys doing?

#buildinpublic #UIUXDesign #founder #saas
November 12, 2025 at 5:53 PM
Tengo amiga con formación en Bellas artes y especialización en diseño gráfico.

Quiere formarse en diseño UX/UI. ¿Recomendaciones de cursos en español?
November 12, 2025 at 5:47 PM
there are a million and one things i disagree with about ui & ux, which it makes it hard for me to exist in the digital realm.

the "new fangled" ux where a single click on an unfocused text field ends up selecting all text therein is kinda in my top ten ux hates.
November 12, 2025 at 5:39 PM
youtube always finds a way to become worse somehow. the latest UI update is a UX mess.
November 12, 2025 at 5:32 PM
#design #ux
Adapting apps to the Liquid Glass UI/UX design system is straightforward. Apple made the process seamless. For many apps, it only takes about a day to fine-tune the interface elements. This is the magic of SwiftUI and Xcode.

www.elonovo.com
November 12, 2025 at 4:51 PM
Very sad to announced that the flower 🌺 at top of the cactus tile has been removed (due cleaning up and UX/UI stuff)

RIP 🌵
November 12, 2025 at 3:53 PM
This week! @ctgualbany.bsky.social Research Assistant &
@ualbanycehc.bsky.social PhD Candidate Dwi Sari
attending the #asis&t2025 Annual Meeting in Washington, DC. Dwi presenting her paper, “Assessing the Effectiveness of UI/UX Design in #OpenGovernment Data Portals" www.asist.org/meetings-eve...
2025 Annual Meeting
Day Hour Minute Second 88th Annual Meeting Difficult Conversations: The Role of Information Science in the Age of Human-Centered Artificial Intelligence 14-18 November 2025 | Hyatt Regency Crystal Cit...
www.asist.org
November 12, 2025 at 2:41 PM
UX/UI friends, you gotta do better.

You are not turning an individual contributor into a manager of a team of agents.

I beg of you, let's go back to actual human-centered design principles.
November 12, 2025 at 1:49 PM
Amúgy azért kapcsoltam ki a MacBookomra iMessage továbbítást is, mert untam, hogy fél nappal később csilingelnek be olyan üzenetek, amiket már rég meg is válaszoltam, nem csak olvastam. Apple Music sem marad, borzalmas a desktop UI/UX és kőbuta a Spotifyhoz képest.
November 12, 2025 at 1:44 PM