#ToolTips
Close Reading Of Nested Tooltips (cc:@len.bsky.social )
November 11, 2025 at 12:09 AM
Perfectly Pointed Tooltips: To The Corners

With our foundation in positioning and flipping tooltips with anchors, and making pointer tails, we're going to get extra tricky and point them diagonally.
Perfectly Pointed Tooltips: To The Corners
With our foundation in positioning and flipping tooltips with anchors, and making pointer tails, we're going to get extra tricky and point them diagonally.
frontendmasters.com
November 10, 2025 at 3:39 PM
GMs, our latest update is simple but powerful. 😤

You can now set tooltips to GM Only! Keep track of NPC info, treasure hoards, or trap DCs right on a token—visible only to you.

Your secret notes are safe with us. How will you use this?
November 10, 2025 at 5:24 PM
Button re-mapping and popup tooltips that reflect the new buttons.
November 11, 2025 at 9:47 PM
A digital reader & compendium built to enhance the Dungeons & Dragons experience on Roll20 has arrived!

🧙‍♂️ Enhanced tooltips
🐉 Interactive sidebars
⚔️ Cross-referenced rules

📚 Access your books in the D&D Nexus!

Start your adventure ➡️ dndnexus.com
November 11, 2025 at 8:59 PM
📝 New CSS Article!

Ready for more Anchor Positioning? The third part is live!

frontendmasters.com/blog/perfect...

With this last part, you have a nice collection of CSS tricks to easily create different tooltips with dynamic positions.
November 10, 2025 at 3:25 PM
November 9, 2025 at 3:00 AM
#DragonFable Fixed issue where Draining Roots buff duration was not properly being increased, also fixed tooltips with empowered Thorn Cyclone and Sling Thorns that did not properly show their element unlock.
November 8, 2025 at 2:44 PM
A couple of twee little tooltips like this have been steadily intruding on the app for a minute now, and it feels deeply...patronizing?
November 9, 2025 at 8:12 PM
When working on improving accessibility on Crusader Kings III, "Nested Tooltips" was one of the key features the team had very high expectations on. Seems like they might have spent some time in the same bars as @greenheartgames.bsky.social !
November 10, 2025 at 5:56 PM
just remembered rogue trader has one of my favorite tooltips in gaming
November 9, 2025 at 6:45 PM
Today I've mostly been fiddling with pixelly bitmap fonts for Forbidden Solitaire's tooltips and tutorials. Will post images when the final graphics are in.
November 6, 2025 at 8:32 PM
The function for just DISPLAYING tooltips is 400 lines of code hahahah. Never thought we'd be getting deep in the little hover text but here we are.

pls refrain from a heart attack looking at this, self-taught over here 😅
November 11, 2025 at 4:30 AM
The Popover API (native) is great. You can use it for so many UI elements: hints, tooltips, menus, inline previews, and virtually anything that has to appear attached to something else.

The future of the web is bright.
November 5, 2025 at 3:32 PM
We ported our #linux app, Jorts, to #Windows!

Theres couple papercuts, like the keyboard shortcuts not showing in tooltips, but it works!

On the right, click on release "3.5.0", theres an installer. Doesnt require admin rights!

github.com/ellie-common...
#opensource #vala #gtk4 #gtk #jortsapp
November 6, 2025 at 8:18 PM
Endless Legend 2 also subscribes to the "yo dawg i heard you like tooltips" school of design
November 4, 2025 at 5:25 AM
Mobile game UI is when I have my UI scaling too high and tooltips take up a quarter of the screen
November 4, 2025 at 10:34 PM
What style of on-boarding do you like in video games?

1️⃣ <a href="https://poll.blue/p/ONvvRb/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">An in-depth tutorial
2️⃣ <a href="https://poll.blue/p/ONvvRb/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">An in-game guide
3️⃣ <a href="https://poll.blue/p/ONvvRb/3" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Tooltips (mouse over)
4️⃣ <a href="https://poll.blue/p/ONvvRb/4" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Toss me in, sink or swim

📊 Show results
November 4, 2025 at 5:07 PM
useless comment: I need these tooltips to pop up in front of his eyes every time he looks at the controller, like the lifespans of people in Death Note
why can 't i see my own lifespan written on a screen
ALT: why can 't i see my own lifespan written on a screen
media.tenor.com
November 2, 2025 at 3:48 PM
I finally know how to visualise materials for my alloy system on item tooltips. 🔥 I will use periodic symbols (Fe, Au, Cu) and via an info button one can hover them to learn more.

#gamedev #cave
November 1, 2025 at 5:46 AM
YOU. WHOMEVER WROTE THESE TOOLTIPS.

ONE HUNDRED YEARS OF GBA FIRE EMBLEM ROMHACKING DOCUMENTATION FOR YOU.
October 31, 2025 at 8:09 AM
The game’s getting more combat mechanics!
This week we made status tooltips talk to each other for fuller info.
Text’s still WIP, so the screenshot doesn’t show their full power yet :)
#ScreenshotSaturday #IndieGame #2dgames
November 1, 2025 at 6:54 AM
got some insane cramming to do for my finals, but that doesn't mean i'll be slowing down with my ideas!

here's a small look at what i've done for the ui for my unnamed tf project, i've yet to fully decide on a name but i've a few ideas already

(it even has tooltips! and, yes, placeholders.)
November 1, 2025 at 10:31 AM
Perfectly Pointed Tooltips: A Foundation

The Anchor Positioning API in CSS is very powerful. This is the beginning of a series where we understand it through the perfect use-case: tooltips.
Perfectly Pointed Tooltips: A Foundation
The Anchor Positioning API in CSS is very powerful. This is the beginning of a series where we understand it through the perfect use-case: tooltips.
frontendmasters.com
October 29, 2025 at 8:39 AM
I’ve been doing Frontlines again.
October 30, 2025 at 5:00 PM