3/4 🔹Can state borrowing maturities be shortened to reduce market stress without derailing welfare priorities?
🔹Should the RBI consider SDL buybacks despite political sensitivity?
🔹Will long-term investors return—or will spreads have to widen further to lure them back?
🔹Should the RBI consider SDL buybacks despite political sensitivity?
🔹Will long-term investors return—or will spreads have to widen further to lure them back?
BasisPointInsight.com - State Borrowing Pressures Keep Long-End Yields on Edge by Yield Scribe
State governments’ borrowing programme needed a fix three months ago and is now proving difficult to stabilise. by Yield Scribe , BasisPointInsight.com
basispointinsight.com
November 12, 2025 at 4:52 AM
3/4 🔹Can state borrowing maturities be shortened to reduce market stress without derailing welfare priorities?
🔹Should the RBI consider SDL buybacks despite political sensitivity?
🔹Will long-term investors return—or will spreads have to widen further to lure them back?
🔹Should the RBI consider SDL buybacks despite political sensitivity?
🔹Will long-term investors return—or will spreads have to widen further to lure them back?
SDL: gpu: Vulkan feature/extension lists do not need to be stored in the renderer
SDL: gpu: Vulkan feature/extension lists do not need to be stored in the renderer
github.com
November 12, 2025 at 2:25 AM
SDL: gpu: Vulkan feature/extension lists do not need to be stored in the renderer
SDL: gpu: De-duplicate property enumeration for Vulkan features
SDL: gpu: De-duplicate property enumeration for Vulkan features
github.com
November 12, 2025 at 1:58 AM
SDL: gpu: De-duplicate property enumeration for Vulkan features
Actually, take it from me, Ban the Jets where they love to go
Aspen ASE
Teluride TEX
Chicago Exec PWK
Teterboro TEB
West Palm Beach PBI
Boca BCT
Van Nuys VNY
Sun Valley SUN
Jackson Hole JAC
Eagle EGE
Scottsdale SDL
Peachtree PDK
Bozeman BZN
Heber City 36U
Vegas LAS
Now THAT hits them in the pocket
Aspen ASE
Teluride TEX
Chicago Exec PWK
Teterboro TEB
West Palm Beach PBI
Boca BCT
Van Nuys VNY
Sun Valley SUN
Jackson Hole JAC
Eagle EGE
Scottsdale SDL
Peachtree PDK
Bozeman BZN
Heber City 36U
Vegas LAS
Now THAT hits them in the pocket
November 12, 2025 at 12:00 AM
Actually, take it from me, Ban the Jets where they love to go
Aspen ASE
Teluride TEX
Chicago Exec PWK
Teterboro TEB
West Palm Beach PBI
Boca BCT
Van Nuys VNY
Sun Valley SUN
Jackson Hole JAC
Eagle EGE
Scottsdale SDL
Peachtree PDK
Bozeman BZN
Heber City 36U
Vegas LAS
Now THAT hits them in the pocket
Aspen ASE
Teluride TEX
Chicago Exec PWK
Teterboro TEB
West Palm Beach PBI
Boca BCT
Van Nuys VNY
Sun Valley SUN
Jackson Hole JAC
Eagle EGE
Scottsdale SDL
Peachtree PDK
Bozeman BZN
Heber City 36U
Vegas LAS
Now THAT hits them in the pocket
SDL: Sync SDL3 wiki -> header
SDL: Sync SDL3 wiki -> header
github.com
November 11, 2025 at 11:54 PM
SDL: Sync SDL3 wiki -> header
SDL: Allow SDL GPU to opt into additional Vulkan features (#14204)
SDL: Allow SDL GPU to opt into additional Vulkan features (#14204)
github.com
November 11, 2025 at 11:53 PM
SDL: Allow SDL GPU to opt into additional Vulkan features (#14204)
SDL: android: remove dependency on cpu-features.h
SDL: android: remove dependency on cpu-features.h
github.com
November 11, 2025 at 11:41 PM
SDL: android: remove dependency on cpu-features.h
SDL: pen: Offer the current window during promixity events on most platforms.
SDL: pen: Offer the current window during promixity events on most platforms.
github.com
November 11, 2025 at 9:34 PM
SDL: pen: Offer the current window during promixity events on most platforms.
SDL: release: don't use legacy Android CMake toolchain file
SDL: release: don't use legacy Android CMake toolchain file
github.com
November 11, 2025 at 9:34 PM
SDL: release: don't use legacy Android CMake toolchain file
It's time for the second annual DreamDisc #gamejam for the Sega Dreamcast! We have prebuilt frameworks and libs such as #raylib and #sdl for developers of any experience level. Top 10 entries get published to a physical DC disc release!
orcface.com/events/02-dr...
#gamedev #indiegame #retrogaming
orcface.com/events/02-dr...
#gamedev #indiegame #retrogaming
November 11, 2025 at 7:54 PM
It's time for the second annual DreamDisc #gamejam for the Sega Dreamcast! We have prebuilt frameworks and libs such as #raylib and #sdl for developers of any experience level. Top 10 entries get published to a physical DC disc release!
orcface.com/events/02-dr...
#gamedev #indiegame #retrogaming
orcface.com/events/02-dr...
#gamedev #indiegame #retrogaming
SDL: Implemented render batching for D3D9
SDL: Implemented render batching for D3D9
github.com
November 11, 2025 at 4:31 PM
SDL: Implemented render batching for D3D9
SDL: Sync SDL3 wiki -> header
SDL: Sync SDL3 wiki -> header
github.com
November 11, 2025 at 4:31 PM
SDL: Sync SDL3 wiki -> header
SDL: Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop
SDL: Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop
github.com
November 11, 2025 at 3:38 PM
SDL: Add missing type suffix to SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION prop
SDL: Added temporary workaround for failing Emscripten test
SDL: Added temporary workaround for failing Emscripten test
github.com
November 11, 2025 at 2:30 AM
SDL: Added temporary workaround for failing Emscripten test
SDL: Validate the output colorspace before setting up a renderer
SDL: Validate the output colorspace before setting up a renderer
github.com
November 11, 2025 at 2:30 AM
SDL: Validate the output colorspace before setting up a renderer
SDL: Destroy the window surface if a software renderer couldn't be created
SDL: Destroy the window surface if a software renderer couldn't be created
github.com
November 11, 2025 at 2:30 AM
SDL: Destroy the window surface if a software renderer couldn't be created
SDL: Return false if we couldn't update the emscripten framebuffer
SDL: Return false if we couldn't update the emscripten framebuffer
github.com
November 11, 2025 at 2:30 AM
SDL: Return false if we couldn't update the emscripten framebuffer
SDL: testautomation: added tests to cover linear <-> sRGB colorspace conversion
SDL: testautomation: added tests to cover linear <-> sRGB colorspace conversion
github.com
November 11, 2025 at 2:30 AM
SDL: testautomation: added tests to cover linear <-> sRGB colorspace conversion
SDL: Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
SDL: Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
github.com
November 11, 2025 at 2:30 AM
SDL: Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures
SDL: Fixed getting an 8-bit window surface on Apple platforms
SDL: Fixed getting an 8-bit window surface on Apple platforms
github.com
November 11, 2025 at 2:30 AM
SDL: Fixed getting an 8-bit window surface on Apple platforms
SDL: Fixed crash blitting to an 8-bit surface with no palette
SDL: Fixed crash blitting to an 8-bit surface with no palette
github.com
November 11, 2025 at 2:30 AM
SDL: Fixed crash blitting to an 8-bit surface with no palette
SDL: SDL_FindColor() can be static
SDL: SDL_FindColor() can be static
github.com
November 11, 2025 at 2:30 AM
SDL: SDL_FindColor() can be static
SDL: Skip tonemapping for render targets with unspecified HDR headroom
SDL: Skip tonemapping for render targets with unspecified HDR headroom
github.com
November 11, 2025 at 2:30 AM
SDL: Skip tonemapping for render targets with unspecified HDR headroom
SDL: Change the batch if the color scale changes
SDL: Change the batch if the color scale changes
github.com
November 11, 2025 at 2:30 AM
SDL: Change the batch if the color scale changes