EPICSTORE: store.epicgames.com/en-US/p/quac...
#epicgamestore #gdevelop #pixelart #RTXON #IndieGameDevs #indiegame #Solodev #earlyaccess #screenshotsaturday
EPICSTORE: store.epicgames.com/en-US/p/quac...
#epicgamestore #gdevelop #pixelart #RTXON #IndieGameDevs #indiegame #Solodev #earlyaccess #screenshotsaturday
TLAS/BLAS construction and traversal, for single and double precision BVHs, and including a brand new GPU demo: See the attached real-time footage, captured at 1280x720 on an NVIDIA 2070 laptop GPU.
#RTXoff
github.com/jbikker/tiny...
TLAS/BLAS construction and traversal, for single and double precision BVHs, and including a brand new GPU demo: See the attached real-time footage, captured at 1280x720 on an NVIDIA 2070 laptop GPU.
#RTXoff
github.com/jbikker/tiny...
WOW!
#rtxoff
#boomershooter #retrofps #killingbabyhitler #gamedev #indiegame #indiedev #OpenGL #customengine
WOW!
#rtxoff
#boomershooter #retrofps #killingbabyhitler #gamedev #indiegame #indiedev #OpenGL #customengine
github.com/jbikker/tiny...
This version adds CWBVH construction (and, for testing only, slow CPU-traversal of the data). CWBVH is the state-of-the-art algorithm for #RTXOff ray tracing on the GPU; it stores data for 8 nodes in just 80 bytes.
github.com/jbikker/tiny...
This version adds CWBVH construction (and, for testing only, slow CPU-traversal of the data). CWBVH is the state-of-the-art algorithm for #RTXOff ray tracing on the GPU; it stores data for 8 nodes in just 80 bytes.
jacco.ompf2.com/2019/03/29/s...
It is also available as a 'rendercore' in Lighthouse 2. #RTXOff
jacco.ompf2.com/2019/03/29/s...
It is also available as a 'rendercore' in Lighthouse 2. #RTXOff