It simplifies the text database a lot, but right now requires a restart to apply the changes.
It simplifies the text database a lot, but right now requires a restart to apply the changes.
I can think of four more things: Designs, Profile, Shop, and Settings.
I could remove the two blanks but that leaves only four extra items. Any ideas on what could be added?
I can think of four more things: Designs, Profile, Shop, and Settings.
I could remove the two blanks but that leaves only four extra items. Any ideas on what could be added?
#AnimalCrossing: change clothes anywhere, but need closet to access *all* your clothes, can only change appearance with mirror.
#ProjectSpecialK: clothes need a closet, but otherwise... ?
#AnimalCrossing: change clothes anywhere, but need closet to access *all* your clothes, can only change appearance with mirror.
#ProjectSpecialK: clothes need a closet, but otherwise... ?
#ProjectSpecialK #programming
#ProjectSpecialK #programming
From the moment I press F5 in MSVC, it takes ~12 secs for a debug build to get from there to that scene I keep showing in screenshots.
For a release build, it's ~2 secs, including VS setting up a run.
Wow.
From the moment I press F5 in MSVC, it takes ~12 secs for a debug build to get from there to that scene I keep showing in screenshots.
For a release build, it's ~2 secs, including VS setting up a run.
Wow.
Sampler binding and uniform location definitions directly in GLSL.
#ProjectSpecialK #programming #opengl
Sampler binding and uniform location definitions directly in GLSL.
#ProjectSpecialK #programming #opengl
On the one hand, I can cast a ray down from just above the feet of a character to find the height of whatever polygon they're supposedly standing on. For a simple ground tile this can be simplified to just height = tile's elevation × 15
🧵 1/?
On the one hand, I can cast a ray down from just above the feet of a character to find the height of whatever polygon they're supposedly standing on. For a simple ground tile this can be simplified to just height = tile's elevation × 15
🧵 1/?
#ProjectSpecialK
#ProjectSpecialK
That's what I've been working on for #ProjectSpecialK for the last two or three days.
That's what I've been working on for #ProjectSpecialK for the last two or three days.
#ProjectSpecialK actually does what the original does!
#ProjectSpecialK actually does what the original does!
There's very little stopping me from compiling and running this on Linux though... but where should the saved games go on Linux builds?
There's very little stopping me from compiling and running this on Linux though... but where should the saved games go on Linux builds?
#ProjectSpecialK
#ProjectSpecialK
Two months later, turns out that was about the only kind of motion that worked right, and I've been in actual goddamn pain since then.
#ProjectSpecialK
Two months later, turns out that was about the only kind of motion that worked right, and I've been in actual goddamn pain since then.
#ProjectSpecialK