#ProjectHW
[ #ProjectHW ]

The testing zone is looking less empty now.
January 8, 2025 at 6:58 PM
[ #ProjectHW ]
Yeah, just screwing around for now. Just really wanting to see how the environments could work, and figuring out a smoother "world modeling within an individual project file" workflow. I dunno. :V
November 15, 2024 at 9:58 AM
Shapes with guns.
Shapes with guns.
Easy does it, easy does it, they've got something to say "no" to—

[ #ProjectHW ]
#indiedev #gamedev #indie
December 22, 2024 at 9:33 PM
[ #ProjectHW #WIP ]
Okay, since I am very confident about where this is going now, I feel like sharing a snippet from the tech-prototype I started making last night.

Side-scroller to First Person switcheroo, anyone?

#indie #gamedev #indiedev #indiegamedev #madewithunity
November 10, 2024 at 4:25 PM
Again, I'm still sorry for very much being all repost and no actual posting. Still having a hard time figuring out what exactly to write about here, and still very shy about sharing stuff of my own.
As thanks for your patience so far, have a biblically accurate light bulb.
[ #ProjectHW; #indiedev ]
November 20, 2024 at 5:15 AM
[ #ProjectHW ]

Y'know, now that this game's essentially becoming something that could be used as a swell template base for the other thing, if I am satisfied with Project "H.W."'s structure, I miiight as well add this weird vitality system I have so been wanting to put in SOME game.

#gamedev
December 16, 2024 at 6:56 AM
December 8, 2024 at 4:54 PM
January 27, 2025 at 9:48 AM
December 5, 2024 at 9:00 PM
oh wow, a #stramediagame post
also has #ProjectHW briefly mentioned cos I dunno what I am even gonna do with that I am dying
March 9, 2025 at 6:53 PM
The whole #ProjectHW thing started as an attempt to restart another thing from scratch I have had going on since I was 14, but ended up putting it to the side recently, cos
I haven't been doing mentally well to try keep working on that thing after suffering a post-traumatic mental breakdown at work.
December 7, 2024 at 12:16 AM
[ #ProjectHW ]
Just

felt like making hand-drawn cursors.

(I should also remember to code a proper game manager and work on essential menus soon)
December 3, 2024 at 7:38 PM