#PlayerExperience
Me: “Every choice has meaning.”

Also me: *adds 20 fake options that all lead to pain anyway* 😭🎮

#NarrativeDesign #GameWriting #PlayerExperience #GameDev
October 29, 2025 at 3:55 PM
Player: “I trust you not to hurt me.”

Me: “You shouldn’t.” 😈🎮

#NarrativeDesign #GameWriting #PlayerExperience #GameDev
October 25, 2025 at 3:48 PM
October 22, 2025 at 10:20 AM
What does Quality Assurance really mean in your studio?

Just dropped a short breaking down the misunderstood core of QA in game development — far beyond “testing.”

#GameDev #GameQA #GameTesting #StudioCulture #ProductionPipeline #PlayerExperience #DevDiscussion #TestingInGames #GameCareers
July 24, 2025 at 3:37 PM
Feeling frustrated with Brighter Shores? 🌊🕹️ Explore whether the hidden grind in this story-driven game is worth sticking around for, or if it's time to move on to new adventures! #BrighterShores #GamingTips #StoryGames #PlayerExperience

pupuweb.com/should-quit-...
Should You Quit Brighter Shores? A Frustrated Player's Story of the Game's Hidden Grind - PUPUWEB
When I started Brighter Shores, I felt excited. I’d found this spell called "Quarter Master" that promised quick and easy banking. In my mind, that meant
pupuweb.com
November 8, 2024 at 7:14 AM
[THREAD] 👇

Music isn’t just a detail 🤏

You’re polishing your pixel art, tweaking gameplay, refining UI…

But what about the music? 🎧

It’s not just decoration 🖼️

It’s core to the player’s emotion 🥰

#GameAudio #GameDev #PlayerExperience
July 2, 2025 at 6:11 AM
At Games Gathering Kyiv ’24, as a Senior UX/UI Designer at Ubisoft, I shared insights on player experience. In this article, let's delve into the Tutorials Menu in The Last of Us Part II for a deeper understanding of UX principles in gaming. #PlayerExperience #UXDesign https://uxdesign.cc/why-is-ev…
https://uxdesign.cc/why-is-everyone-on-the-team-a-uxer-layers-of-player-experience-3502b61d2faf?source=rss----138adf9c44c---4
5 layers of components that influence a product’s UX and success.
uxdesign.cc
May 23, 2025 at 3:05 PM
🚨Why Betospin Is the Online Casino Everyone’s Talking About🚨
What constitutes an online casino that draws everyone’s attention? Is it the games offered, the user experience, or perhaps the innovative payment options?
#Betospin #CasinoReviews #GamblingTrends #PlayerExperience
Why Betospin Is the Online Casino Everyone’s Talking About
Discover why Betospin is captivating online casino enthusiasts everywhere. Explore its diverse games, seamless experience, and innovative payment options.
stockcoin.net
September 4, 2024 at 2:34 AM
Hey you, do you have a minute or maybe around 10 to fill out a survery? Its about Game Music and the Reseach Subject for my thesis.
I really need some Data on this so If you could help me out by also Resposting it, it would be great thank you.

#Gamemusic #VideoGame
forms.gle/72QUdg2bRjXK...
Diegetic Games Music
This survey is concerned in how diegetic can or cannot change the way players approach games, franchises and worldbuilding. What is diegetic game music? : Diegetic music in games,films etc. means mus...
forms.gle
October 19, 2025 at 2:17 PM
It's also about pacing & tension.

Think about how music builds suspense before a jump scare, or ramps up during a chase sequence 👻

It's a fundamental design tool that shapes the player's journey 🔧

#GameMechanics #PlayerExperience
May 23, 2025 at 10:22 AM
What is UX in games, really?
I’ll explain Monday on UXerLabs what it means to me.
Don’t miss it if you’re into game design or dev → www.uxerlabs.com/blog

#UX #GameUX #GameDesign #IndieDev #AAGames #PlayerExperience #Gaming #GameDevelopment #UXDesign #PlayerCentric
Blog | Uxerlabs
UXerLabs offers UX analysis services for video games to improve player experience, streamline onboarding, and increase retention.
www.uxerlabs.com
July 11, 2025 at 8:19 AM
🎉 iGGi Researcher talks!
📅 Sept 10–11 • University of York

We’re kicking off with player experience research, featuring:
✨ Sahar Mirhadi - linktr.ee/saharmirhadi
✨ Steph Carter @pawlyglot.bsky.social

👀 Full lineup: iggi2025.org/talks-panels-and-workshops

#iGGiCon #GamesResearch #PlayerExperience
September 3, 2025 at 12:56 PM
🗣️ Your voice shapes Tiny Creatures!

Suggest features, report bugs, or share ideas in our Discord.

Let’s craft magic—together. 🔮
🔗 Join: discord.gg/wMd3Jv8hj7
#RobloxGame #CommunityDev #TinyCreatures #PlayerExperience #Feedback
April 26, 2025 at 8:08 AM
Josh Sawyer argues that player enjoyment outweighs game length, citing Skyrim as an example where many players never finish the main quest yet still find joy.

He emphasizes satisfaction over sheer size in game design.

#GameDevelopment #PlayerExperience

thegamer.com/fall...
January 16, 2025 at 4:34 PM
Former Call of Duty producer urges game developers to prioritize quality over profit-driven tactics.

He advocates for player-centric design, citing Larian Studios as a model for creating engaging experiences without heavy marketing reliance.

#GameDevelopment #PlayerExperience
May 2, 2025 at 4:22 PM
🚨Top Features of the Best Bitcoin Casino for Players🚨
What attributes do you consider when choosing the best Bitcoin casino for your gaming experience?
#Bitcoin #CasinoFeatures #CryptoGaming #OnlineGambling #PlayerExperience
stockcoin.net/top-features...
Top Features of the Best Bitcoin Casino for Players
Discover the top features of the best Bitcoin casinos that enhance your gaming experience, from security and bonuses to game variety and customer support.
stockcoin.net
September 19, 2024 at 4:15 AM
Do you think games need to have a clear message or meaning to resonate with players, or can pure fun be enough? #Unity3D #gamedesign #playerexperience
December 6, 2024 at 12:12 AM
Ubisoft’s claim that #microtransactions make games “more fun” misses the mark for many players. For those who already paid $70, that’s hard to swallow.

We’re not against monetization, but respect means giving us real value, not dressing up extra charges as a feature. #PlayerExperience @pcgamer.com
Ubisoft's annual financial report includes claim that monetizing games with microtransactions 'makes the player experience more fun'
Ubisoft's latest financial report defends monetization in premium games.
www.pcgamer.com
July 29, 2025 at 5:13 PM
Do you design your games with a target audience in mind, or do you create for a broader audience? How do you balance niche appeal with wider accessibility? #Unity3D #gamedesign #playerexperience
November 22, 2024 at 12:12 AM
Most real feedback happens in-game, not just on Reddit. GGWP's new Pulse tool turns chat into insights so devs fix issues faster, while keeping data private and anonymous. More honest player voice, better games. #Gaming #PlayerExperience
GGWP Pulse is a tool that monitors in-game conversations for more honest community feedback
Moderation and community specialists GGWP have unveiled Pulse, a sentiment analysis tool that "unlocks real-time insigh…
www.gamesindustry.biz
July 9, 2025 at 4:33 PM
悪役がプレイアブル化すると、強敵への欲求と愛着への願望が衝突し、ゲーム全体の物語やプレイヤーの没入感に深刻な問題を引き起こす可能性がある。 #GameDesign #PlayerExperience
July 19, 2025 at 7:39 AM
Diseña con el jugador en mente: Crea experiencias que sean intuitivas y que guíen a los jugadores sin necesidad de explicar demasiado. La accesibilidad en el diseño asegura que tu juego sea disfrutable por todos. 👾✨ #UXDesign #GameDev #PlayerExperience
October 27, 2024 at 7:00 AM
Hotfix for REANIMATION Update tackles key issues like combat and matchmaking. 🛠️ A smart move to enhance player experience—keeping gamers engaged is crucial! 🔥 #GameDev #PlayerExperience
🛠️0.4.0.1 Hotfix Patch Notes🛠️

Responders - coinciding with the Free Weekend we’ve deployed a hotfix for top issues coming out of the REANIMATION Update. This includes changes to combat difficulty, plus matchmaking and startup crash fixes.

📰 Read more:
store.steampowered.com/news/app/292...
No More Room in Hell 2 - 0.4.0.1 Hotfix Patchnotes - Steam News
Please update your game! We’ve deployed a hotfix to address top issues coming out of the REANIMATION Update
store.steampowered.com
April 22, 2025 at 1:01 AM