#OpenGL
Just figured out how to add textures and audio, and had a pretty pleasant experience with Coco. Repo: github.com/sylwesterdig...

immersive-collective.org/projects/ray...

#raylib #opengl #webgl
November 12, 2025 at 2:40 AM
Watched CommaCon ’25 (comma.ai). Their UI struggle pushed them from a layered kit to Raylib—a one-person, no-dependency project by github.com/raysan5. It’s insanely portable: after WebGL/OpenGL in-browser attempts failed, a 35 KB macOS build compiled in seconds.
My repo: github.com/sylwesterdig...
November 11, 2025 at 8:42 PM
I'm a fan of the genre "sleek and elegant UI/product concepts which are actually completely impractical in practice". I once tried to replicate the Tron Legacy computer UI as an OpenGL application and even wrote a full GPU-accelerated terminal emulator to be the center piece
November 11, 2025 at 11:59 AM
I'm a fan of the genre "sleek and elegant UI/product concepts which are actually completely impractical in practice". I once tried to replicate the Tron Legacy UI as an OpenGL application and even wrote a full GPU-accelerated terminal emulator to be the center piece
November 11, 2025 at 11:54 AM
Googling that showed me this is used with Unity. Which is oddly one I've not used. When I used to look into game programming I mostly stuck to OpenGL. Interesting to allows such calls to C.
November 11, 2025 at 3:52 AM

<f00Dave> Look, rejects, this is #OpenGL, not #GEEKSEX.

[knghtbrd/517]
November 11, 2025 at 12:00 AM
Oh My OpenGL
November 10, 2025 at 8:35 PM
Technical Notes from our Software Team:

Coot issues in MacOS Tahoe: A reminder to Coot users that we recommend waiting to upgrade to the latest macOS (Tahoe) due to problems with XQuartz-based OpenGL acceleration. We are monitoring the issue and will provide updates when available.
November 10, 2025 at 5:08 PM
IMO OpenGL should have kept the fixed function pipeline. It was so much easier to get started with. The newer graphics APIs are not friendly to beginners and take far too much code to get something simple going.

At least raylib exists!
November 10, 2025 at 3:55 PM
Looking for #opengl / rendering engine help :
Basically we have a desktop app that uses opengl for rendering things and I'm looking for a way to compare the performance when we change stuff (like using different triangulation of mesh, diff between indirect rendering and instance rendering etc....)
November 10, 2025 at 8:51 AM
Thanks! I was very proud to be writing real-time, nodal based audio imagery synthesis code in C++ back in 2005 when the best we had was a Core2Duo processor! We had to write our own OpenGL GUI framework, too, because nothing would do what we needed it to, especially for "dark mode" applications.
November 10, 2025 at 2:50 AM
Changing the the renderer to OpenGL made the performance of Krita better. (I don't understand the tech behind it lol) I still have to keep the second window pretty small, otherwise it will lag or crash but that is not an issue, as I use the second view to keep a zoomed out view.
November 10, 2025 at 12:34 AM
During COVID one of my weekend projects (while learning C# better) was writing a fully interactive real-time renderer for Gerber files that uses Direct3D, which I had previously never worked with, only OpenGL. I got it working in about 2 days and the render speed is breathtaking even on potato GPUs.
November 9, 2025 at 9:53 PM
Das hatte ich auch noch nicht
Ich mach frischen GPU Treiber Install und anscheinend ist was mit dem OpenGL Teil was passiert weil das ist nicht da
November 9, 2025 at 9:48 PM
e.g. I’ve done React and OpenGL; having Claude do the nuts and bolts of Tanstack Start or PixiJS isn’t a stretch. And I’ve done enough assembly and heapless programming that I am confident I could tell Claude to make a Genesis game and it’d be able to make the code work.

But if I was guessing? Ehhh
November 9, 2025 at 4:22 PM
GLview Extensions Viewer:OpenGL/Vulkanのベンチマークを測定 - お手軽ふりーなもの探索記
GLview Extensions Viewer は、OpenGL / Vulkan のベンチマークを測定できる Windows 用フリーソフト。
安全性、特徴、入手方法、インストール方法、使い方、...
GLview Extensions Viewer:OpenGL/Vulkanのベンチマークを測定 - お手軽ふりーなもの探索記
GLview Extensions Viewer は、OpenGL / Vulkan のベンチマークを測定できる Windows 用フリーソフト。 安全性、特徴、入手方法、インストール方法、使い方、...
www.hiskip.com
November 9, 2025 at 3:03 PM
What's Blizzy been up to lately?

I'm still progressing through LearnOpenGL's chapters, learning and implementing the concepts and tutorials in my OpenGL Renderer.

Here's a showcase of some fun visuals from the last month.
youtu.be/0n2ax3luUrg
youtu.be
November 9, 2025 at 1:07 PM
저의 XYZ축 기준

- X축: 기본으로 움직이는 축, 주 방향축
- Y축: 평행 평면에서, X축에 수직으로 움직이는 축
- Z축: 평행 평면과 수직인 축

이때 평행 평면의 기준이 되는 평면은 타겟이 되는 평면으로,
- CNC나 광학 매체는 읽거나 쓰거나 깎아내거나 쌓아올리는 평면,
- DirectX나 OpenGL의 경우에는 디스플레이 평면(ViewPort Plane)
이 기준이 됩니다
November 9, 2025 at 8:50 AM
Couldn’t do that with the old OpenGL based renderer, so will be exciting to write a properly separated renderer that can function on a seperate thread.
November 8, 2025 at 7:29 PM
#linuxaudio journey update. Switching #BitwigStudio v5.3.x and v6.b.x to use OpenGL for the UI acceleration results in much smoother and expected interactions with my various presets.

#vcvrack remains stubbornly not launching in standalone, but works admirably as a CLAP plugin.

This means I […]
Original post on cloudisland.nz
cloudisland.nz
November 8, 2025 at 6:53 PM
i was considering C# raylib but it seems like the graphics backend is opengl and my big incentive for switching is ease of console porting...
November 8, 2025 at 5:21 PM
3Dはコレが出来るだけですげぇって程度にモデリング出来ない

OpenGLで座標直打ちポリゴンで表示とかなら出来るんだけど、こういうのの座標って綺麗に並んだりするもんなんだろうか
November 8, 2025 at 2:56 PM
Also, the vivaldi-snap package doesn't allow vivaldi to read /usr/share/libdrm/amdgpu.ids (despite it existing and being filled correctly), thus the gtk-native opengl accelerated handle can't be initialized.
November 8, 2025 at 2:33 PM
Yes, j'arrive à rendre une page HTML par dessus mon viewport 3D.

En gros, j'ai créé une texture OpenGL que j'ai rendue par dessus mon Viewport, et j'ai manié CEF pour qu'il rende l'HTML sur cette texture.

Parce que comme le viewport utilise une fenêtre, il obéït pas à un système d'index Z
November 8, 2025 at 11:12 AM