Sem falar na música que grudava na cabeça... Lode Runner! #Retro #Retrogame #LodeRunner #SuperReels #NES #WarpZone #Nintendo
November 11, 2025 at 11:48 AM
Sem falar na música que grudava na cabeça... Lode Runner! #Retro #Retrogame #LodeRunner #SuperReels #NES #WarpZone #Nintendo
It could be problems with my depth perception, but the controls did not work well for me as I kept bumping into stuff or falling off cliffs. But man, that atmosphere and artstyle was just *chef’s kiss*. (5/5) #GameSky #NES #LodeRunner #Popeye #LittleNightmares #HogwartsMystery
November 10, 2025 at 4:21 PM
It could be problems with my depth perception, but the controls did not work well for me as I kept bumping into stuff or falling off cliffs. But man, that atmosphere and artstyle was just *chef’s kiss*. (5/5) #GameSky #NES #LodeRunner #Popeye #LittleNightmares #HogwartsMystery
Dion Olsthoorn's fantastic Atari 2600 homebrew talk is live! Learn about the genesis of Lode Runner, the challenges and the triumph! youtu.be/6F7z-rT-bJ4
#LodeRunner #Atari2600 #homebrew #HaveYouPlayedAtariToday
#LodeRunner #Atari2600 #homebrew #HaveYouPlayedAtariToday
Digging Deep: Porting Lode Runner to the Atari 2600 - Dion Olsthoorn PRGE 2025 Portland Retro Gaming
YouTube video by Portland Retro Gaming Expo
youtu.be
November 5, 2025 at 2:15 AM
Dion Olsthoorn's fantastic Atari 2600 homebrew talk is live! Learn about the genesis of Lode Runner, the challenges and the triumph! youtu.be/6F7z-rT-bJ4
#LodeRunner #Atari2600 #homebrew #HaveYouPlayedAtariToday
#LodeRunner #Atari2600 #homebrew #HaveYouPlayedAtariToday
Dodging guards and digging escape routes on the Apple II never gets old. Lode Runner still rules with brainy puzzles and speed. #LodeRunner #AppleII #RetroGaming
October 29, 2025 at 8:15 PM
Dodging guards and digging escape routes on the Apple II never gets old. Lode Runner still rules with brainy puzzles and speed. #LodeRunner #AppleII #RetroGaming
An Atari. And then a Nintendo 64. Eventually at least I got an Apple IIe so at least I had Loderunner to play.
October 20, 2025 at 5:13 PM
An Atari. And then a Nintendo 64. Eventually at least I got an Apple IIe so at least I had Loderunner to play.
Original C64 Lode Runner Source Code https://github.com/Piddewitt/Loderunner (https://news.ycombinator.com/item?id=45638514)
GitHub - Piddewitt/Loderunner: Original C64 Lode Runner Source Code
Original C64 Lode Runner Source Code. Contribute to Piddewitt/Loderunner development by creating an account on GitHub.
github.com
October 20, 2025 at 1:14 AM
Original C64 Lode Runner Source Code https://github.com/Piddewitt/Loderunner (https://news.ycombinator.com/item?id=45638514)
Original C64 Lode Runner Source Code https://github.com/Piddewitt/Loderunner (https://news.ycombinator.com/item?id=45638514)
GitHub - Piddewitt/Loderunner: Original C64 Lode Runner Source Code
Original C64 Lode Runner Source Code. Contribute to Piddewitt/Loderunner development by creating an account on GitHub.
github.com
October 19, 2025 at 11:29 PM
Original C64 Lode Runner Source Code https://github.com/Piddewitt/Loderunner (https://news.ycombinator.com/item?id=45638514)
Journey back to the roots of game dev with the C64 Lode Runner source code. See how classics were built and learn from computing's pioneers. Explore the code: https://github.com/Piddewitt/Loderunner
October 19, 2025 at 11:20 PM
Journey back to the roots of game dev with the C64 Lode Runner source code. See how classics were built and learn from computing's pioneers. Explore the code: https://github.com/Piddewitt/Loderunner
Original C64 Lode Runner Source Code
#HackerNews
<a href="https://github.com/Piddewitt/Loderunner" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://github.com/Piddewitt/Loderunner
#HackerNews
<a href="https://github.com/Piddewitt/Loderunner" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://github.com/Piddewitt/Loderunner
October 19, 2025 at 10:47 PM
Original C64 Lode Runner Source Code
#HackerNews
<a href="https://github.com/Piddewitt/Loderunner" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://github.com/Piddewitt/Loderunner
#HackerNews
<a href="https://github.com/Piddewitt/Loderunner" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://github.com/Piddewitt/Loderunner
Original C64 Lode Runner Source Code
https://github.com/Piddewitt/Loderunner
https://github.com/Piddewitt/Loderunner
October 19, 2025 at 10:35 PM
Original C64 Lode Runner Source Code
https://github.com/Piddewitt/Loderunner
https://github.com/Piddewitt/Loderunner
October 19, 2025 at 10:30 PM
Original C64 Lode Runner Source Code
L: https://github.com/Piddewitt/Loderunner
C: https://news.ycombinator.com/item?id=45638514
posted on 2025.10.19 at 18:13:21 (c=1, p=5)
L: https://github.com/Piddewitt/Loderunner
C: https://news.ycombinator.com/item?id=45638514
posted on 2025.10.19 at 18:13:21 (c=1, p=5)
October 19, 2025 at 10:30 PM
Original C64 Lode Runner Source Code
L: https://github.com/Piddewitt/Loderunner
C: https://news.ycombinator.com/item?id=45638514
posted on 2025.10.19 at 18:13:21 (c=1, p=5)
L: https://github.com/Piddewitt/Loderunner
C: https://news.ycombinator.com/item?id=45638514
posted on 2025.10.19 at 18:13:21 (c=1, p=5)
Ikea, why did you call this the lustigt when LÖDRUNNR was right there?
September 29, 2025 at 9:35 PM
Ikea, why did you call this the lustigt when LÖDRUNNR was right there?
There are games (jump-n-runs like the Giani Sisters) in which I like the dpad (with the jump button), then there are others, I prefer the joystick (Jumpman, Loderunner).
So I have both as well.
So I have both as well.
September 24, 2025 at 10:30 PM
There are games (jump-n-runs like the Giani Sisters) in which I like the dpad (with the jump button), then there are others, I prefer the joystick (Jumpman, Loderunner).
So I have both as well.
So I have both as well.
Lets go back in gaming history today.
Lode Runner for the ColecoVision a game by
Developer - Steve Bégin
Publisher - Collectorvision Games
Check out more over at
voxodyssey.com/colecovision...
#LodeRunner #ColecoVision #RetroGaming #SteveBegin #CollectorvisionGames #HomebrewGames #voxodyssey
Lode Runner for the ColecoVision a game by
Developer - Steve Bégin
Publisher - Collectorvision Games
Check out more over at
voxodyssey.com/colecovision...
#LodeRunner #ColecoVision #RetroGaming #SteveBegin #CollectorvisionGames #HomebrewGames #voxodyssey
September 18, 2025 at 6:27 AM
Lets go back in gaming history today.
Lode Runner for the ColecoVision a game by
Developer - Steve Bégin
Publisher - Collectorvision Games
Check out more over at
voxodyssey.com/colecovision...
#LodeRunner #ColecoVision #RetroGaming #SteveBegin #CollectorvisionGames #HomebrewGames #voxodyssey
Lode Runner for the ColecoVision a game by
Developer - Steve Bégin
Publisher - Collectorvision Games
Check out more over at
voxodyssey.com/colecovision...
#LodeRunner #ColecoVision #RetroGaming #SteveBegin #CollectorvisionGames #HomebrewGames #voxodyssey
Mine Runner
Game link ( 40 MB ) APK
srtslug.biz/8g3Kh
#Games #Game #GamePlay #Offline #Android #GameAndroid #GameOffline
#MineRunner #LodeRunner
Game link ( 40 MB ) APK
srtslug.biz/8g3Kh
#Games #Game #GamePlay #Offline #Android #GameAndroid #GameOffline
#MineRunner #LodeRunner
September 18, 2025 at 4:50 AM
Mine Runner
Game link ( 40 MB ) APK
srtslug.biz/8g3Kh
#Games #Game #GamePlay #Offline #Android #GameAndroid #GameOffline
#MineRunner #LodeRunner
Game link ( 40 MB ) APK
srtslug.biz/8g3Kh
#Games #Game #GamePlay #Offline #Android #GameAndroid #GameOffline
#MineRunner #LodeRunner
Loderunner 2 looked like zoomed out Baulder's Gate to me. I'm going to say Baulders Gate ass.
September 1, 2025 at 6:16 PM
Loderunner 2 looked like zoomed out Baulder's Gate to me. I'm going to say Baulders Gate ass.
loderunner 2 ass
Pillars of Eternity II: Deadfire (2018)
Developed by Obsidian Entertainment.
Developed by Obsidian Entertainment.
September 1, 2025 at 5:30 PM
loderunner 2 ass
Software engineer Dion Olsthoorn has been programming since he was 15 years old. His latest Atari 2600 creation is a port of the groundbreaking Lode Runner - wow! Meet him at PRGE as he talks about the unique challenges of this project! Tickets at tinyurl.com/4v7htw9w
#prge #prge2025 #loderunner
#prge #prge2025 #loderunner
August 27, 2025 at 6:23 PM
Software engineer Dion Olsthoorn has been programming since he was 15 years old. His latest Atari 2600 creation is a port of the groundbreaking Lode Runner - wow! Meet him at PRGE as he talks about the unique challenges of this project! Tickets at tinyurl.com/4v7htw9w
#prge #prge2025 #loderunner
#prge #prge2025 #loderunner
Impossible Mission?
Loderunner?
Battletoads?
Time Killers?
Leather Goddesses of Phobos?
Bard's Tale III?
M.U.L.E.?
Pitfall lI?
Ghost Rider?
Spawn?
Karateka?
Ziggurat?
Planetfall?
Mario 64?
Hunter: the Reckoning?
HELP ME!!!
Loderunner?
Battletoads?
Time Killers?
Leather Goddesses of Phobos?
Bard's Tale III?
M.U.L.E.?
Pitfall lI?
Ghost Rider?
Spawn?
Karateka?
Ziggurat?
Planetfall?
Mario 64?
Hunter: the Reckoning?
HELP ME!!!
August 23, 2025 at 11:42 AM
Impossible Mission?
Loderunner?
Battletoads?
Time Killers?
Leather Goddesses of Phobos?
Bard's Tale III?
M.U.L.E.?
Pitfall lI?
Ghost Rider?
Spawn?
Karateka?
Ziggurat?
Planetfall?
Mario 64?
Hunter: the Reckoning?
HELP ME!!!
Loderunner?
Battletoads?
Time Killers?
Leather Goddesses of Phobos?
Bard's Tale III?
M.U.L.E.?
Pitfall lI?
Ghost Rider?
Spawn?
Karateka?
Ziggurat?
Planetfall?
Mario 64?
Hunter: the Reckoning?
HELP ME!!!
Infocom published close 30 text adventures coded by one or two people.
Ed Edwards coded Frogger
Warren Robinett coded Colossal Cave Adventure
Murder on the Zinderneuf one of the first 6 EA games was coded by Jon Freeman and Paul Reiche III
Loderunner was coded by Douglas E. Smith
i could go on.
Ed Edwards coded Frogger
Warren Robinett coded Colossal Cave Adventure
Murder on the Zinderneuf one of the first 6 EA games was coded by Jon Freeman and Paul Reiche III
Loderunner was coded by Douglas E. Smith
i could go on.
August 22, 2025 at 5:06 PM
Infocom published close 30 text adventures coded by one or two people.
Ed Edwards coded Frogger
Warren Robinett coded Colossal Cave Adventure
Murder on the Zinderneuf one of the first 6 EA games was coded by Jon Freeman and Paul Reiche III
Loderunner was coded by Douglas E. Smith
i could go on.
Ed Edwards coded Frogger
Warren Robinett coded Colossal Cave Adventure
Murder on the Zinderneuf one of the first 6 EA games was coded by Jon Freeman and Paul Reiche III
Loderunner was coded by Douglas E. Smith
i could go on.
My older brother was the assembly guy in our house. I stuck to programming Basic and playing Loderunner. 🤓
August 11, 2025 at 2:10 AM
My older brother was the assembly guy in our house. I stuck to programming Basic and playing Loderunner. 🤓