If you want an easy to use menu stack system that can be used with no code, auto focuses elements for keyboard/gamepad support, and can be easily extended, check it out!
docs.dragon1freak.com/df-godot-uti...
#godot #godotengine #godotplugin #dfgodotutils
If you want an easy to use menu stack system that can be used with no code, auto focuses elements for keyboard/gamepad support, and can be easily extended, check it out!
docs.dragon1freak.com/df-godot-uti...
#godot #godotengine #godotplugin #dfgodotutils
📊 7.2K views in 6 hours ⬆️ 98% upvote ratio
The #GodotEngine community was hungry for this.
Unity plugin next 👀
#GameDev #IndieGame #Analytics #indiedev #IndieGameDevs #RobloxDev #unity3d #tokebimetrics #gameanalytics #godotplugin
📊 7.2K views in 6 hours ⬆️ 98% upvote ratio
The #GodotEngine community was hungry for this.
Unity plugin next 👀
#GameDev #IndieGame #Analytics #indiedev #IndieGameDevs #RobloxDev #unity3d #tokebimetrics #gameanalytics #godotplugin
#Godot #GodotPlugin
github.com/dragon1freak...
#Godot #GodotPlugin
github.com/dragon1freak...
#Godot #GodotPlugin
github.com/dragon1freak...
#Godot #GodotPlugin
github.com/dragon1freak...
#godotengine #godot #godotplugin
github.com/dragon1freak...
#godotengine #godot #godotplugin
github.com/dragon1freak...
Added the ability to disable scene inheritance and set the Root Node Type on the selected models. Check it out!
#godotengine #godot #godotplugin
github.com/dragon1freak...
Added the ability to disable scene inheritance and set the Root Node Type on the selected models. Check it out!
#godotengine #godot #godotplugin
github.com/dragon1freak...
Also updating the dragging to be on any point of the rope instead of the end anchors!
#gamedev #godot #indiedev #godotplugin
Also updating the dragging to be on any point of the rope instead of the end anchors!
#gamedev #godot #indiedev #godotplugin
github.com/dragon1freak...
#godot #godotplugin
github.com/dragon1freak...
#godot #godotplugin
I want to provide a clearer and more detailed guide to help everyone make the most out of the plugin.
Your feedback will be highly appreciated once it's live!
#devlog #godot #godotplugin
I want to provide a clearer and more detailed guide to help everyone make the most out of the plugin.
Your feedback will be highly appreciated once it's live!
#devlog #godot #godotplugin
Long week, but I made progress on RegionEditor. It’s now usable!
Now off to enjoy the weekend!
Repo: github.com/sabinayo/god...
#gamedev #indiedev #godot #godotplugin #devlog
Long week, but I made progress on RegionEditor. It’s now usable!
Now off to enjoy the weekend!
Repo: github.com/sabinayo/god...
#gamedev #indiedev #godot #godotplugin #devlog
Just a quick announcement: export as enumeration is now available in the Region Editor plugin! 🎉
Check it out in the video, and as always, thanks for your support!
Stay tuned for more updates!
#devlog #GodotEngine #indiedev #godotplugin
Just a quick announcement: export as enumeration is now available in the Region Editor plugin! 🎉
Check it out in the video, and as always, thanks for your support!
Stay tuned for more updates!
#devlog #GodotEngine #indiedev #godotplugin
#devlog #godot #godotplugin #madewithgodot #indiedev
#devlog #godot #godotplugin #madewithgodot #indiedev
Here's a quick look at the export options for a single region in #RegionEditor. You can now export any region directly inside #Godot 4 or save it to your local storage, making region separation more efficient.
#GodotEngine #gamedev #Indiedev #devlog #godotplugin
Here's a quick look at the export options for a single region in #RegionEditor. You can now export any region directly inside #Godot 4 or save it to your local storage, making region separation more efficient.
#GodotEngine #gamedev #Indiedev #devlog #godotplugin
Here are some updates on the Region Editor #plugin:
Ui improvements.
Regions Texture modifications added.
Export options added.
A usable version will be available by the end of the week.
Stay tuned!
#devlog #madewithgodot #godot #godotplugin
Here are some updates on the Region Editor #plugin:
Ui improvements.
Regions Texture modifications added.
Export options added.
A usable version will be available by the end of the week.
Stay tuned!
#devlog #madewithgodot #godot #godotplugin
Day2 of the #plugin development:
I’ve added responsiveness to the UI and implemented some useful features to improve usability.
Check out the video to see it in action!
#GodotEngine #madewithgodot #GodotPlugin #devlog #indiedev
Day2 of the #plugin development:
I’ve added responsiveness to the UI and implemented some useful features to improve usability.
Check out the video to see it in action!
#GodotEngine #madewithgodot #GodotPlugin #devlog #indiedev
- Allow editing texture regions,
- Export them as individual images,
- Enable their use separately in scenes or together in the same scene through an enumeration.
Stay tuned for updates on this tool!
#GameDev #GodotEngine #IndieDev #Plugin #GodotPlugin #devlog
- Allow editing texture regions,
- Export them as individual images,
- Enable their use separately in scenes or together in the same scene through an enumeration.
Stay tuned for updates on this tool!
#GameDev #GodotEngine #IndieDev #Plugin #GodotPlugin #devlog
Instead of using a third-party tool or relying on temporary scripts that lack flexibility, I'll create a #GodotPlugin.
Instead of using a third-party tool or relying on temporary scripts that lack flexibility, I'll create a #GodotPlugin.
🏡 Picket is a fence drawing plugin that auto-connects fences, amongst many other features ❤️
github.com/mikael-ros/p...
#godot #plugin #gamedev #godotplugin
🏡 Picket is a fence drawing plugin that auto-connects fences, amongst many other features ❤️
github.com/mikael-ros/p...
#godot #plugin #gamedev #godotplugin
this is what I've been cooking for our #indiehorror game
time based event plugin for #Godot you create and write expressions in cards, attach as a resource and they run when the time hits
#indiegamedev #gui #godotplugin #psx #horrorgame
this is what I've been cooking for our #indiehorror game
time based event plugin for #Godot you create and write expressions in cards, attach as a resource and they run when the time hits
#indiegamedev #gui #godotplugin #psx #horrorgame