#GodotPlugin
Wrote up an actual tutorial for JAMS!

If you want an easy to use menu stack system that can be used with no code, auto focuses elements for keyboard/gamepad support, and can be easily extended, check it out!

docs.dragon1freak.com/df-godot-uti...

#godot #godotengine #godotplugin #dfgodotutils
September 24, 2025 at 5:09 PM
🎮 Dropped our Godot analytics plugin this morning
📊 7.2K views in 6 hours ⬆️ 98% upvote ratio
The #GodotEngine community was hungry for this.
Unity plugin next 👀
#GameDev #IndieGame #Analytics #indiedev #IndieGameDevs #RobloxDev #unity3d #tokebimetrics #gameanalytics #godotplugin
August 12, 2025 at 8:48 PM
v1.2.1 is out with a bugfix for the mesh extracting, moved to use the ConfigFile class for editing the .import files, should be both easier and more reliable when editing them now!

#Godot #GodotPlugin

github.com/dragon1freak...
April 5, 2025 at 7:26 PM
Just released v1.2.0 of my Bulk Model Manager plugin, this version adds the ability to extract the mesh resources!

#Godot #GodotPlugin

github.com/dragon1freak...
GitHub - dragon1freak/godot-bulk-model-manager: A Godot 4.4 plugin for speeding up workflows when using premade assets
A Godot 4.4 plugin for speeding up workflows when using premade assets - dragon1freak/godot-bulk-model-manager
github.com
April 4, 2025 at 7:21 PM
Here's that addon I mentioned! Footstepper is a utility node to easily add movement sounds to your CharacterBody3D controllers automatically! And if the auto logic doesnt work for your setup, it can also be used manually!

#godotengine #godot #godotplugin

github.com/dragon1freak...
March 11, 2025 at 9:26 PM
Just released v1.1.0 of my Bulk Model Manager plugin!

Added the ability to disable scene inheritance and set the Root Node Type on the selected models. Check it out!
#godotengine #godot #godotplugin

github.com/dragon1freak...
March 10, 2025 at 10:04 PM
Working on the next update for #PixelRope, trying to make it cleaner in the editor for easier setup during development.

Also updating the dragging to be on any point of the rope instead of the end anchors!

#gamedev #godot #indiedev #godotplugin
March 4, 2025 at 6:24 PM
Ive been taking a #gamedev break, but that doesnt count tools right? 😅 I made an editor plugin that allows you to set external materials to models in bulk with just a few clicks, check it out! Works with 4.4!

github.com/dragon1freak...

#godot #godotplugin
GitHub - dragon1freak/df-godot-utils: Collection of project utilities for Godot 4.x
Collection of project utilities for Godot 4.x. Contribute to dragon1freak/df-godot-utils development by creating an account on GitHub.
github.com
March 3, 2025 at 10:22 PM
Building a documentation site for Region Editor as the README instructions aren't really good.
I want to provide a clearer and more detailed guide to help everyone make the most out of the plugin.
Your feedback will be highly appreciated once it's live!

#devlog #godot #godotplugin
February 12, 2025 at 10:18 PM
Hello everyone! Hope you're having a fantastic day!
Long week, but I made progress on RegionEditor. It’s now usable!

Now off to enjoy the weekend!

Repo: github.com/sabinayo/god...
#gamedev #indiedev #godot #godotplugin #devlog
GitHub - sabinayo/godot-4-region-editor: Collect and edit regions from an image. You can then export the region(s) as single image(s) or use them in a scene, where you can easily switch the displayed ...
Collect and edit regions from an image. You can then export the region(s) as single image(s) or use them in a scene, where you can easily switch the displayed region using an enumeration. Collision...
github.com
February 9, 2025 at 11:02 PM
Hello everyone! Hope you're having a fantastic day!

Just a quick announcement: export as enumeration is now available in the Region Editor plugin! 🎉

Check it out in the video, and as always, thanks for your support!
Stay tuned for more updates!

#devlog #GodotEngine #indiedev #godotplugin
February 1, 2025 at 10:19 PM
I've also added more control over image export to make full use of #Godot's Image Export Options. Tomorrow, I'll finalize this and start working on multiple region export with enumeration!

#devlog #godot #godotplugin #madewithgodot #indiedev
January 31, 2025 at 10:19 PM
Hello everyone,

Here's a quick look at the export options for a single region in #RegionEditor. You can now export any region directly inside #Godot 4 or save it to your local storage, making region separation more efficient.

#GodotEngine #gamedev #Indiedev #devlog #godotplugin
January 31, 2025 at 11:44 AM
Hello everyone! Hope you're having a fantastic day!

Here are some updates on the Region Editor #plugin:

Ui improvements.
Regions Texture modifications added.
Export options added.

A usable version will be available by the end of the week.

Stay tuned!

#devlog #madewithgodot #godot #godotplugin
January 30, 2025 at 10:04 PM
Hello everyone, I hope your day is going wonderfully!

Day2 of the #plugin development:

I’ve added responsiveness to the UI and implemented some useful features to improve usability.

Check out the video to see it in action!

#GodotEngine #madewithgodot #GodotPlugin #devlog #indiedev
January 28, 2025 at 7:21 PM
Here's a quick look at the plugin in action!

#Godot #IndieDev #GodotPlugin #MadeWithGodot
January 27, 2025 at 10:16 PM
This plugin will:

- Allow editing texture regions,
- Export them as individual images,
- Enable their use separately in scenes or together in the same scene through an enumeration.

Stay tuned for updates on this tool!

#GameDev #GodotEngine #IndieDev #Plugin #GodotPlugin #devlog
January 27, 2025 at 9:52 PM
A small challenge came up while working in #Godot with these images from "Mossy Cavern." Extracting and organizing the various images in a texture turned out to be a bit tedious.

Instead of using a third-party tool or relying on temporary scripts that lack flexibility, I'll create a #GodotPlugin.
January 27, 2025 at 9:52 PM
I have now made my first Godot plugin public! :)

🏡 Picket is a fence drawing plugin that auto-connects fences, amongst many other features ❤️

github.com/mikael-ros/p...

#godot #plugin #gamedev #godotplugin
January 20, 2025 at 10:14 PM
1 min limit wasnt enough I had to edit video speed :D
this is what I've been cooking for our #indiehorror game
time based event plugin for #Godot you create and write expressions in cards, attach as a resource and they run when the time hits

#indiegamedev #gui #godotplugin #psx #horrorgame
January 2, 2025 at 10:57 PM