#Godot3
Polished things up a bit for #ScreenshotSaturday ! This is my one-button basketball game side project - looking forward to finishing this in a week or two. Still lots of things missing, but this is what the game will mostly be like :--)

#Godot3
October 25, 2025 at 10:05 AM
아 그리고 Godot3 독학 좀 했었지 요즘 godot이 점점 발전해지고 있는데 지금 백수니까...다시 입문할까
December 28, 2024 at 2:20 PM
While I've tackled webRTC in Godot3 before, it's been a while, and my previous code was a bit messy; This time I'm approaching it with a fresh perspective and heightened organization to avoid the code chaos from before.
November 18, 2023 at 6:39 AM
Yep! It took a couple of attempts. The first solution was for Godot3, so it was not compatible, but after a couple of attempts it was able to adjust the vector in the direction of the camera:
January 12, 2025 at 4:55 AM
Clineでのコーディングを開始した
今までみたいに部分的に聞いてそのソースを手でコピペして微修正して、みたいな事が起こらなくなったのはありがたい
ただし相変わらずGodot3とGodot4の区別がついていないので、そこだけは言っても無駄なので手動で直している。 リファレンスとか参照させる方法ありそうだけど無駄にAPI使いそう
March 20, 2025 at 6:05 AM
❌DELETED: My first ever Godot 3D test project. Created in ~2018 shortly after the release of Godot 3.0!

#gamedev #godot #godot3
August 10, 2025 at 9:46 AM
I put the Ensemble scheme parse into a crate from rust playground
then add parsing actions
then I decide to work on my old Pokemon GUI I made in Godot3, had a small bug where the root node had margin set.
June 4, 2024 at 8:43 AM
1. I am switching to Godot4 engine (I wanted to try it out for so long, because @gdtlancer.bsky.social is being made with Godot3), main reasons are: speed of development, GUI and better portability compared to custom engine (bye, #rustlang, I will still love you dearly).
October 4, 2023 at 1:00 PM
Remember to use signals in #Godot! Signals are your friend, don't be shy! The old way to use signals in godot3 was to call the signal via a string, for example something.emit_signal("your_signal"), or something .connect("your_signal") this could lead to error and mistakes!
#indiegamedev #solodev
December 28, 2024 at 12:58 AM
#ScreenshotSaturday ! After the race is finished, the game now switches to autopilot and changes to TV broadcast-style camera views :---)

#Godot3
May 24, 2025 at 9:31 AM
September 19, 2025 at 4:18 PM
Development on my project stalled last month due to technical issues. I've come to the conclusion that Godot3 gdscript is too limiting perf wise.
So I'm moving the relevant code to C#, and porting the project to Godot4.2

So far, got the world-gen and camera code ported.

#godot #gamedev
May 15, 2024 at 1:17 AM
Added simple menus, chill background music, nitros. Only thing still missing is the tournament victory screen, after I get that added, I can call this a beta. I've already overscoped this by 1000%, so I'm kind of looking forward to calling this done already :---)

#GameDev #Godot3
June 4, 2025 at 10:36 AM
Testing how how more complex collision shapes would work in this. Just fine I guess.

#Godot3
April 18, 2025 at 12:19 PM
Learned how to set up UI focus in Godot3 then did a little coding of a modular effect system, so I can compose effects instead of hard coding each attack's effects individually.
June 14, 2024 at 10:58 AM
Hey! Time for another #GodotSteam update! This time the patches from the godot4 branch are live in godot3. This adds some helper functions, fixes some minor issues, and a wee bit more. Get it while it's hot! GDExtension and GDNative versions coming soon!
github.com/GodotSteam/G...
Release Godot 3.5.3 - Steamworks 1.59 - GodotSteam 3.23.1 · GodotSteam/GodotSteam
These pre-compiles contain some minor changes, new functions, and more. For a full list of previous changes, please check the change-log here. Available for Windows (32/64), Linux, and Mac. Zips in...
github.com
April 16, 2024 at 6:18 PM
Turd de Ski
#GameDev #Godot3
July 24, 2025 at 9:37 AM
The new noise texture on the grass is to my liking, and the picket fence is fun to crash into. The road and pavement still need better textures. Anyone have in mind a low res game I should check out for some references?

#GameDev #Godot3
April 6, 2025 at 1:47 PM
Back to back to back! All the major branches of #GodotSteam just got updated: Godot3, Godot4, GDExtension, GDNative, and MultiplayerPeer! Mostly backports from 4.x but with extra under-the-hood stuff. Get 'em hot, friend. Server updates coming next week.
github.com/GodotSteam/G...
Releases · GodotSteam/GodotSteam
An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine. - GodotSteam/GodotSteam
github.com
April 26, 2024 at 8:10 PM
Here's my bot players, driving around the track. They're currently unaware of any obstacles or hazards and will end up in the water, eventually. Fun to look at already :---)

#GameDev #Godot3
April 17, 2025 at 2:30 PM
I'm still on godot3 doing stuff like this every day, it only feels natural...i hope they'll bring this feature to 4 too.
June 7, 2025 at 11:27 PM
Iterating on the car's handling. The good thing is, there's many configurations that feel nice. The hard part is finding the one that feels really nice.
(Also went back to using the more CPU intensive particle effects as they just look so much better).

#SoloDev #Godot3
April 16, 2025 at 4:30 PM
10. Vulkan supports FSR, while on Godot3 it requires rather complex viewport scaling.

11. Godot4 has many different types of 2D noise texture generators, unlike Godot3 which only has Perlin, which is handy.

12. Godot4 will soon get touchscreen joystic / d-pad natively.
December 8, 2024 at 10:40 PM
Like this gif, this week was a bit of a struggle. Added some vintage PCs to make up for the lack of progress :'--)

#ScreenshotSaturday #Godot3
August 9, 2025 at 10:16 AM