#GameQA
QA isn’t “know every tool”. It’s weaponised curiosity. Start with not knowing, ask “what if I break it nicely?”, poke the bit that should work. I stopped chasing flawless; now I ask “why’s it doing that?!” Odd questions = great bugs. #GameQA #GameDev #Testing
November 12, 2025 at 11:22 AM
Tired of hearing “QA’s just a stepping stone”? Nah. Some of us actually want to stay here. I’m not passing through - I’m building a career in QA. Systems, bugs, edge cases - that’s the fun bit. #GameQA #Testing #GameDev #IndieDev
October 29, 2025 at 8:49 AM
Game Academy bootcamp: done.
QA: very much not done with me.

Six weeks of caffeine, chaos and concept pitches — and somehow nothing caught fire.
Now it’s just me, my battered laptop, and a Notion board called “Learn This or Cry.”

#GameQA #GameDev #Testing
October 25, 2025 at 5:51 PM
From the beginning of Lab 77's production #gameQA was at the forefront of the planning and #gamedesign. This included continuous #playtesting and bug hunting, which resulted in plenty of funny moments:
youtube.com/shorts/oaumS...
#gamedev #indiegamedev #indiegame #indiegames #gamedevelopment #games
Lab 77: Bugs Galore
A short history of bugs in Lab 77. You can wishlist Lab 77 on Steam: https://store.steampowered.com/app/3170770/Lab_77/
youtube.com
October 10, 2025 at 7:56 PM
Want to read about the process of making an #indiegame? Check out the Dev Diaries about the #development of the game, the #gamedesign, and the #GameQA and #Playtesting which went into this project that lasted 1014 days

www.distilled-productions.com/dev-diaries

#gamedev #indiegamedev #devlog #game
October 10, 2025 at 1:16 PM
When implementing animated #gameart, it's important to do some #playtesting and make sure the animations work, just as the death blocks, teleportation blocks and conveyor belts in Lab 77.

Another bonus of animated #gameart is how lively the game world is.

#GameQA #gamedev #indiegamedev #indiegame
March 13, 2025 at 11:44 AM
What does Quality Assurance really mean in your studio?

Just dropped a short breaking down the misunderstood core of QA in game development — far beyond “testing.”

#GameDev #GameQA #GameTesting #StudioCulture #ProductionPipeline #PlayerExperience #DevDiscussion #TestingInGames #GameCareers
July 24, 2025 at 3:37 PM
Saul Bookey I've loved games ever since I was young and wanted to be a games '#GameQA' at that age but then I got introduced to Scratch, and then to Game Maker and this was when I realised I wanted to make games.…
Saul Bookey
I’ve loved games ever since I was young and wanted to be a games ‘tester’ at that age but then I got introduced to Scratch, and then to Game Maker and this was when I realised I want…
f.mtr.cool
October 9, 2025 at 4:04 PM
It has been quite a ride to get Lab 77 to where it is now. Many bugs have been encountered, but all have been squashed. So far at least
youtube.com/shorts/oaumS...

#gamedev #indiegamedev #GameQA #playtesting #indiegame
Lab 77: Bugs Galore
YouTube video by Distilled Productions Limited
youtube.com
March 22, 2025 at 10:15 PM
🌟 Be among the first to raid, battle & rule in Raging Mortals. We’re recruiting testers to fine-tune player combat and progression—your feedback matters. Ready to join? 👉 ragingmortals.com #JoinTheFight #GameQA
Raging Mortals - Post-Apocalyptic RPG
ragingmortals.com
June 18, 2025 at 8:02 AM
Two weeks have again passed, and another dev diary has been written: www.distilled-productions.com/dev-diaries/...

This time you can read about the completion of the #Wwise implementation, some frustrations with that and more #playtesting success.

#gamedev #indiegamedev #devlog #GameQA #GameAudio
Dev Diary 38: Subtitles, Frustrations & Playtesting — Distilled Productions Limited
Currently, the state of Lab 77 is as follows: 200 of 205 bugs have been squashed. All five remaining bugs require more testing. Music and sound design implementations are being worked on. Sta...
www.distilled-productions.com
April 28, 2025 at 10:15 AM
This is one of the most fun bugs I encountered while making Lab 77. It was caused by a major miscalculation in both terraform movement and physics based movement causing S539-77 to rocket up past the ceiling of the level into the cosmic void.

#gamedev #indiegamedev #indiegame #indiegames #GameQA
September 23, 2025 at 1:21 PM
SnoopGame scales QA trust across indie to AAA studios by aligning early, staying lean, and delivering under pressure—when it matters most. #gameqa
From Indie Studios to AAA Deadlines: How SnoopGame Scales Trust
hackernoon.com
May 12, 2025 at 5:41 PM
Another 14 days have passed, another Dev Diary has been written: www.distilled-productions.com/dev-diaries/...

This time you can read about the initial Wwise implementation in Lab 77, more #playtesting adventures which led to doing #GameQA and a collection of mistakes made along the way

#gamedev
Dev Diary 35: Music, Playtesting & Mistakes — Distilled Productions Limited
Currently, the state of Lab 77 is as follows: 186 of 195 bugs have been squashed. Of the remaining nine bugs, seven require further testing and two require more work. Music and sound design are ...
www.distilled-productions.com
March 17, 2025 at 10:57 AM
Lab 77 has hit 200 recorded bugs, which feels like a #GameQA milestone

#gamedev #indiegamedev #indiegame #indiegames
March 27, 2025 at 1:13 PM
Guys, we should make a #GameQA starter pack. I want to find all my QA family.
November 12, 2024 at 12:23 AM
It's a nice feeling to set up a new #playtesting build and not having to re-do a bunch of small things that get overwritten. Version control truly is a great technology.

#GameQA #indiegamedev #gamedev
April 22, 2025 at 12:04 PM
🎂🎈Hoy es el cumple de Chu!

Guardiana de la calidad, escudo legal del equipo y brújula de la producción. Sin ella, las aventuras no llegarían a puerto.

🥳 Pueden dejarle sus saluditos de cumple aca 🎂🎈

#bichorarogames #argentina #gamedev #indiedev #lawyer #gameqa
June 17, 2025 at 5:09 PM
Gears of War came out 18 years ago today! That was the first project I was a part of in the game industry. Such a great game and franchise!

#Gears #Epic #GameQA
a close up of a man 's face with a gray shirt on
ALT: a close up of a man 's face with a gray shirt on
media.tenor.com
November 9, 2024 at 12:54 AM
Recently added an small, but very important, detail in the main menu of Lab 77: a button click sound effect. Might not sound important, but if it were not there you would really notice its omission

#GameQA #gamedev #indiegamedev #indiegame #indiegames
April 8, 2025 at 10:00 AM
Saul Bookey I've loved games ever since I was young and wanted to be a games '#GameQA' at that age but then I got introduced to Scratch, and then to Game Maker and this was when I realised I wanted to make games.…
Saul Bookey
I’ve loved games ever since I was young and wanted to be a games ‘tester’ at that age but then I got introduced to Scratch, and then to Game Maker and this was when I realised I want…
f.mtr.cool
November 3, 2025 at 5:03 PM
through code execution. Using the Code2Logic approach, we developed the GameQA dataset to train and evaluate VLMs. GameQA is cost-effective and scalable to produce, challenging for state-of-the-art models, and diverse with 30 games and 158 tasks. [4/6 of https://arxiv.org/abs/2505.13886v1]
May 21, 2025 at 5:58 AM
Being a #solodev making #indiegames means doing #playtesting, content recording, #GameQA and more all at the same time. Makes your head spin sometimes having to wear all these hats at the same time, but that's #indiegamedev.

#gamedev #indiegame #indiegames
April 25, 2025 at 11:56 AM
Now that Lab 77 is out, it's even more fun to go back and look at all the challenges that were overcome along the way

youtube.com/shorts/oaumS...

Check out Lab 77 on #Steam and #itchio NOW!
store.steampowered.com/app/3170770/...
distilledproductions.itch.io/lab-77

#gamedev #indiegamedev #GameQA
Lab 77: Bugs Galore
YouTube video by Distilled Productions Limited
youtube.com
June 5, 2025 at 9:30 AM
Saul Bookey I've loved games ever since I was young and wanted to be a games '#GameQA' at that age but then I got introduced to Scratch, and then to Game Maker and this was when I realised I wanted to make games.…
Saul Bookey
I’ve loved games ever since I was young and wanted to be a games ‘tester’ at that age but then I got introduced to Scratch, and then to Game Maker and this was when I realised I want…
f.mtr.cool
October 28, 2025 at 1:04 PM