#GameBalancing
www.twitch.tv/videos/24079...

Here's what we covered:
- His experience working on the game
- The approach to #GameDesign
#SystemsDesign
#GameBalancing
Twitch
Twitch is the world
www.twitch.tv
March 17, 2025 at 7:07 AM
Uber Artifacts: Enhanced powerups for Doom with balanced gameplay effects

https://reactorcore.itch.io/uber-artifacts

#doomMod #enhancedPowerups #gameBalancing #playEnhancement #modding
Uber Artifacts (Better Powerups) by Reactorcore
Enhanced and longer-lasting powerups for Doom 2
reactorcore.itch.io
July 1, 2025 at 12:52 PM
Having recently gotten into GTA Online again, the flying super vehicles INFURIATE me

So here's how powerful vehicles used to be (2013) and why they're broken in 2025

#gtaonline #gaming #videogames #gamedev #gamebalancing #multiplayergames #gta #gta5

jambuckett.com/how-militari...
How Militarized Vehicles Ruined GTA Online (I hate Oppressors MK2)
Militarized vehicles have ruined GTA Online due to their unbalanced gameplay mechanics. Let's break down why the old vehicles are better than the new
jambuckett.com
July 13, 2025 at 7:01 AM
Balancing a game is so challenging! We made a change to GoBattle’s King mode that increased the average playtime by 25% and better balances the skill of new players. But now some high-level players are complaining because it relies more on skill. #gamedev #indiedev #GameBalancing
November 20, 2024 at 5:43 AM
DICE's Sirland: Battlefield 6 Beta Vehicles Underpowered, Prioritizing Balance

#Battlefield6 #BetaTest #GameBalancing #Gamedeveloper #vehicles
DICE's Sirland: Battlefield 6 Beta Vehicles Underpowered, Prioritizing Balance
Players who got a chance to try out the recent Battlefield 6 beta quickly noticed something important. The vehicles in the game felt less powerful than
blazetrends.com
September 11, 2025 at 3:03 AM
Thought this came out nicely - landscape changes with navmesh rebuild (navmesh debug on in this vid). The landscape greatly affects the flow of the enemies, choke points, distances, etc... #gameBalancing #screenshotsaturday #indieGames #solodev #godot #towerdefense
July 27, 2025 at 4:40 PM
Game balancing is way less about math than you'd think, and I'm not the first person working in the field to say that. This video explains why. youtu.be/Gx0Q3SD_6GI #youtube #gamedev #indiedev #gamedesign #gamebalancing
Don't Use Math in Balancing Games (usually...)
YouTube video by Sirlin on Design
youtu.be
November 18, 2024 at 9:28 PM
Balancing is fun but this is what happens every time I have to make a public announcement about the changes 🫣

#Gamedev #Gamebalancing
November 12, 2024 at 1:09 PM
#gamebalancing is easy, smooth and quick if you build stuff right, and an endless tedious QA grind if you decide to hardcode values here and there.

And AAA studios can somehow manage by grind and crunch, so they don’t need to learn the best practices like we do in service games.
March 1, 2025 at 3:09 PM
Game balancing - complete! Well, "complete": theoretically done, practically untested 😁 BUT! Tomorrow I can start working, so expect A LOT of development news for this clicker soon 😎

#gamedev #mobilegamedev #indiedev #clicker #gamebalancing #mobileclicker #indiegames
May 27, 2025 at 2:45 PM
Curious about @mandragoragame.com?

Gabor Szabo (Lead Game Designer) will chat with me about:

- His experience working on the #ActionRPG title
- The approach to #GameDesign
- #SystemsDesign
- #GameBalancing

Got questions?
Just wanna learn more for your #GameDev journey?
Then see you on Friday 🙌
March 12, 2025 at 2:16 PM
It's time!

Join Gabor and me for a chat about the gameplay of @mandragoragame.com.

Here's what we'll talk about:

- His experience working on the #ActionRPG title
- The approach to #GameDesign
- #SystemsDesign
- #GameBalancing

Link for the event:
www.twitch.tv/gamingcopywr...
March 14, 2025 at 3:00 PM