#FlameEngine
So happy with this room transition!

#FlutterDev #FlameEngine #IndieDev
November 28, 2024 at 12:35 AM
Still so much to do, but is a start!

Made with #FlutterDev and #FlameEngine

#MobileGame #IndieDev
August 22, 2025 at 12:48 AM
Hey #IndieGame community! I am happy to share that my game Mine Cart Operator is now available for Android!

Check it out: play.google.com/store/apps/d...

#Gamedev #FlutterDev #FlameEngine #Game #AndroidGame
August 1, 2025 at 1:44 PM
🎮 At #FlutteristasConf2025, @geekmespeakstef.dev will share how she converted a SpriteKit zombie game into a cross-platform game with Flutter and Flame in her talk, "Converting a SpriteKit Game to Flutter Using Flame." 🧟‍♂️

RSVP: 👉 flutteristas.org

#FlutterDev #FlameEngine
March 13, 2025 at 1:49 PM
Always fun to present #FlutterDev and #FlameEngine !

My first devfest ever!
November 3, 2024 at 1:20 AM
Yay, Mine Cart Operator got a review! Check it out!

www.player3.io/bit/29-lets-...

If you haven't yet, also check @player3.io ! A great platform for gamers, gamedevs and content creators alike!!!!

#IndieGame #PixelArt #FlameEngine
Player 3 | Let's Play: Minecart Operator
A Bit from Player 3 — game updates, stories, and content from the creators shaping the worlds of play.
www.player3.io
July 8, 2025 at 11:50 PM
Added a double jump power up to broaden up the possibilities of the puzzles!

Here is the leve which it is introduced.

#FlameEngine #FlutterDev #IndieDev
November 28, 2024 at 9:12 PM
July 25, 2025 at 8:26 PM
I have been messing around with some simple lighting system for the unnamed crafting game.

I wasn't sure about the "grid based system", but in the end, I think it is fitting to the low resolution of the game!

#indiegame #pixelart #gamedev #flutterdev #flameengine
July 22, 2025 at 6:35 PM
🧐 Flutter tips

How to create a cool animation using Flame engine
#flutterdev #FlameEngine
June 18, 2025 at 4:00 PM
I am continuing my path on the #BuildInPublic journey!

Today I am sharing with you all a short article about how my game Mine Cart Operator performed on the Google Play platform after a month of its release!

Read it at Dev.to: dev.to/erickzanardo...

#IndieDev #GooglePlay #FlameEngine #FlutterDev
September 1, 2025 at 2:17 PM
lol, this started out with me thinking this will just be a simple find/replace...let's just say I was wrong.

Totally worth it though for the learning and for the result.

https://github.com/flame-engine/flame/pull/3515

#flutter #dart #flame #pullrequest #github #git #coding #flameengine
April 9, 2025 at 12:03 PM
This is awesome! I’m right there with you. Congrats on your #FlameEngine #FlutterDev game!! 🔥💙
November 26, 2024 at 2:49 PM
Life has been a bit challenging lately, so I haven't posted anything in a while.

I started many projects in the past weeks to try to regain motivation, without much luck.

For some reason this small platformer inspired by Dangerous Dave is making me happy, so here it is!

#FlameEngine #FlutterDev
November 26, 2024 at 1:06 PM
Been a while since I released something, so here it goes

Typled, a text based tile map tool which is a byproduct of my lack of focus when developing games.

I mean, it is the tool I built to create the maps of my games!

Made with #flutterdev and #flameengine

github.com/erickzanardo...
March 6, 2025 at 9:00 PM
Hey #IndieGame community!

I am happy to share that I am releasing a new game today: Gravedigger Doug!

A reinterpretation of the classic arcade Dig Dug game!

Grab it at ItchIO, it is free:
cherrybit.itch.io/gravedigger-...

#IndieDev #PixelArt #ItchIO #FlutterDev #FlameEngine
August 22, 2025 at 6:20 PM
🎮 At #FlutteristasConf2025, @geekmespeakstef.dev will share how she converted a SpriteKit zombie game into a cross-platform game with Flutter and Flame in her talk, "Converting a SpriteKit Game to Flutter Using Flame." 🧟‍♂️

RSVP:👉 flutteristas.org

#FlutterDev #FlameEngine
March 14, 2025 at 4:09 PM
Hey Folks, we just published an article about how to get rid of Ghost Lines and Rendering artifacts in Flame Games! Check it out:

dev.to/blue-fire/ho...

#FlutterDev #FlameEngine
How to avoid ghost lines and render artifacts in Flame
If you ever developed a 2d game, you might have had to deal with “strange rendering artifacts” when...
dev.to
August 12, 2025 at 1:21 PM
I am so close of figuring out how to make an universal Linux build of my #FlutterDev / #FlameEngine game!!!

I might lose my mind though...
June 11, 2025 at 7:10 PM
More progress! Implemented a hunger and tiredness system as well as the possibility to sleep!

And while I have your attention on this new game that I am making, I invite you to check it out my previous released game 🙏 cherrybit.itch.io/mine-cart-op...

#IndieGame #Gamedev #PixelArt #FlameEngine
July 28, 2025 at 6:37 PM
Hey all!

I am happy to share that today I am releasing my new game! The Dwarven Tales: Mine Cart Operator!

If solving puzzles in a dwarven mine is something that you would find it fun, check it out: cherrybit.itch.io/mine-cart-op...

#FlutterDev #FlameEngine #PixelArt #IndieDev
June 9, 2025 at 3:19 PM
Flame is gonna be hot in 3 dimensions in September!!!

#FlameEngine #FlutterDec
More Flame, more game 🔥

Join @luanpotter.bsky.social & @wolfenra.in for a hands-on intro to flame_3d — no 3D experience needed!
Build a mini third-person platformer game with real assets, lighting & animation 👾

Grab your spot 👉 flutterfriends.dev
July 29, 2025 at 12:01 PM
Hey folks!!!

In the spirit of #BuildInPublic I just published a small article about some numbers and stats after almost a month of the release of my game!

Hopefully this will bring some interesting data for someone around!

Read it here: dev.to/erickzanardo...

#GameDev #FlutterDev #FlameEngine
July 16, 2025 at 5:47 PM