#Concord:TheConveyance
#Concord:TheConveyance #devlog 73

Today's episode:
Motion Detector

Motion detector exists now!
Also fps went from 25 to 60 thanks to my optimizations

Today's Progress:
{Added base for motion detector}
{camera optimizations}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
November 10, 2025 at 7:42 PM
#Concord:TheConveyance #devlog 72

Today's episode:
some more status stuff

many bugz

Today's Progress:
{Added reset vitals button on status monitor}
{Assorted Fixes}
{Added check for if resource agent actually exists or not}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
November 6, 2025 at 9:34 PM
#Concord:TheConveyance #devlog 71

Today's episode:
Status Monitor

I added a status monitor so the player can manage their resources

Today's Progress:
{Added Status Monitor}
{Worked on Oxygen and Reactor agents}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
November 5, 2025 at 9:51 PM
#Concord:TheConveyance #devlog 70

Today's episode:
Change Camera Overhaul

My spaghetti code has been getting in the way of things so I spent today fixing and improving it

Today's Progress:
{Overhauled Camera Changing System}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
November 4, 2025 at 8:19 PM
#Concord:TheConveyance #devlog 69

Today's episode:
Funni numbr

I have not played any games in like a week

Today's Progress:
{Add logic for cockpit systems (Oxygen & Reactor}
{Edited enemy script}
{Fixed PMD not building}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
November 3, 2025 at 9:51 PM
#Concord:TheConveyance #devlog 68

Today's episode:
Actually productive

started playing a lot less video games

Today's Progress:
{Added Simple Developer Console}
{Added Bridge Door}
{Tweaked PMD logic}
{Fixed Slope Detection}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
October 16, 2025 at 9:34 PM
#Concord:TheConveyance #devlog 67

Today's episode:
Oopsie

I forgot to make a log yesterday... anyway guests came to my house so I didn't do anything

Today's Progress:
{Ate cake}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
October 10, 2025 at 5:58 AM
#Concord:TheConveyance #devlog 66

Today's episode:
PMD 2

I added the build preview and even a cam preview but there are still bugs...

Let's you see through walls... not sure if I wanna keep it

Today's Progress:
{PMD preview}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
October 8, 2025 at 8:45 PM
#Concord:TheConveyance #devlog 65

Today's episode:
Bob the Builder

I started working on the foundation for the PMD!

(Personal Multipurpose Deployer)

It'll be like the Subnautica build tool

Today's Progress:
{PMD foundations}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
October 7, 2025 at 7:15 PM
#Concord:TheConveyance #devlog 64

Today's episode:
I hate unannounced 3 hour trips

I was gonna work today but my dad wanted us to come with him to help him work on his apartment

Today's Progress:
{Nothin'}
October 6, 2025 at 7:52 PM
#Concord:TheConveyance #devlog 63

Today's episode:
Map fixes

I sorted the bugs out but the offsets still need tweaking on the PDA

Other than that, 4 days of my life well-spent on a map

Today's Progress:
{Map bug fixes}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
October 5, 2025 at 6:19 PM
#Concord:TheConveyance #devlog 62

Today's episode:
Moar Maps

Now I can have two maps open at the same time!
(ex: one map instance on the PDA and one on the command screen)

Today's Progress:
{Added support for multiple maps}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
October 4, 2025 at 9:12 PM
#Concord:TheConveyance #devlog 61

Today's episode:
Door... kinda

Our bathroom door broke so I spent the day figuring that out and now it's 11 pm so yeah

Today's Progress:
{Legit nothing}
October 3, 2025 at 9:12 PM
#Concord:TheConveyance #devlog 60

Today's episode:
Oops

I watched a movie instead of working (man I'm lazy)

Today's Progress:
{Legit nothing}
October 2, 2025 at 10:42 PM
#Concord:TheConveyance #devlog 59

Today's episode:
Nothing to report

I went to a birthday so no new progress today... womp womp

Today's Progress:
{Legit nothing}
October 1, 2025 at 9:08 PM
#Concord:TheConveyance #devlog 58

Today's episode:
Buggy map

I spent all my time today fixing problems with the map rework...

Today's Progress:
{Added offset values to control map magnification and better location tracking}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
September 30, 2025 at 9:58 PM
#Concord:TheConveyance #devlog 57

Today's episode:
Doors2.mp4

Now you can control it from the PDA! I can now control anything from the PDA actually!

Today's Progress:
{Reworked map icon system and added doors to map}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
September 29, 2025 at 8:23 PM
#Concord:TheConveyance #devlog 56

Today's episode:
Personal Matters

I was busy today so nothing to report, decided to make this log anyway for documentation's sake

Today's Progress:
{Legit nothing}

No tags cause there isn't anything important here
September 28, 2025 at 8:54 PM
#Concord:TheConveyance #devlog 55

Today's episode:
Doors.mp4

I made a ship manager to control everything easily

I added doors that also affect the AI Navmesh!

Today's Progress:
{Added Doors and ShipManager.cs}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
September 27, 2025 at 10:19 PM
#Concord:TheConveyance #devlog 54

Did a number twice last time apparently
anyway back to work!

Now to work on remodeling the bridge

Today's Progress:
{Made the ship bigger and removed copyrighted textures}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
September 26, 2025 at 8:41 AM