Zvitorep
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zvit.eu
Zvitorep
@zvit.eu
computer engineer | Linux (drivers) person | photographer | EU

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my github for toy projects n stuff is under the same name as here

18+
November 12, 2025 at 7:30 PM
November 12, 2025 at 7:29 PM
Both, obv!
October 24, 2025 at 9:52 PM
Yep, the GC and Pro 2 controller use the same (new) protocol
October 23, 2025 at 6:05 AM
Yes!
October 15, 2025 at 11:51 PM
Yt...
October 14, 2025 at 6:16 PM
Reposted by Zvitorep
The NSO Gamecube Driver will be released on this github soon!

Follow the page to be the first to know

github.com/OldaysStudios
Oldays Studios
Oldays Studios has one repository available. Follow their code on GitHub.
github.com
October 13, 2025 at 7:57 PM
Whisper to it using dd
October 12, 2025 at 11:29 PM
Reposted by Zvitorep
In all honesty, I was fishing for info here.
(sorry al)
(hi valve)
October 6, 2025 at 10:17 AM
In all honesty, I was fishing for info here.
(sorry al)
(hi valve)
October 6, 2025 at 10:17 AM
p.s.

Steam Input being a frontend for SDL is a gross oversimplification
October 5, 2025 at 7:01 PM
I agree with you, for the most part.
But, adding support on all levels (SDL&kernel) takes time, so we decided to start working on our userspace utility which fills in the gap (for now).
We're aiming for functionality. I'll prolly join SDL and kernel efforts later once we polish our implementation.
October 5, 2025 at 6:42 PM
Reposted by Zvitorep
Small tidbit:
If Steam Input were (F)OSS, Id have just contrib'd support for the Sw2 controllers (Pro, GC, N64) there

Everyone uses Steam, adding controller support there it feels like the best way to provide solid hrdw support. Steam (Input) is already so well established
@partner.steamgames.com ?
October 2, 2025 at 11:49 PM
Small tidbit:
If Steam Input were (F)OSS, Id have just contrib'd support for the Sw2 controllers (Pro, GC, N64) there

Everyone uses Steam, adding controller support there it feels like the best way to provide solid hrdw support. Steam (Input) is already so well established
@partner.steamgames.com ?
October 2, 2025 at 11:49 PM
Got it, thanks!
October 2, 2025 at 9:29 PM
I'd be willing to make a write-up of things we found, what's your proffered way of comms?
October 2, 2025 at 9:11 PM
Hi! Genuinely didn't expect to see you here!

About driver and BT, we decided to make it a userspace driver. This makes the installation of our implementation simpler and cross platform (Python prototype uses Bleak, Rust btleplug)
October 2, 2025 at 9:10 PM