He/him
But boy howdy is that design CLEAN! I love it.
But boy howdy is that design CLEAN! I love it.
I think part of what's causing the feeling of extreme hardness is the ant area being accessible so early - the game does tell you this area is real hard, but people have a hard time thinking they should try something else. It's a learning curve for sure.
I think part of what's causing the feeling of extreme hardness is the ant area being accessible so early - the game does tell you this area is real hard, but people have a hard time thinking they should try something else. It's a learning curve for sure.
It'd be a bummer if so, I've really enjoyed the games you've put out.
It'd be a bummer if so, I've really enjoyed the games you've put out.
My big hope is that future Zelda titles move away from the sandbox of these two.
My big hope is that future Zelda titles move away from the sandbox of these two.
The balance between the corps and the artist is a sticky wicket, but I'm with you that I want to support the artists in spite of those in charge. 💙
The balance between the corps and the artist is a sticky wicket, but I'm with you that I want to support the artists in spite of those in charge. 💙
Reminds me of this older ProZD sketch, just now people are exhausted with those conversations and trying to avoid conflict.
youtu.be/aJX4ytfqw6k?...
Reminds me of this older ProZD sketch, just now people are exhausted with those conversations and trying to avoid conflict.
youtu.be/aJX4ytfqw6k?...