I write a lot of C++ and Rust
"Heterogenous AoS instance encoding for a GPU-driven renderer"
zino2201.substack.com/p/heterogeno...
"Heterogenous AoS instance encoding for a GPU-driven renderer"
zino2201.substack.com/p/heterogeno...
This resonate with me a lot, recently I am prototyping on a game that involves a lot of data-driven logic and relationships between entities, factions, resources etc... Seeing this world has a database, a flat array of entities with relationships to each other
This resonate with me a lot, recently I am prototyping on a game that involves a lot of data-driven logic and relationships between entities, factions, resources etc... Seeing this world has a database, a flat array of entities with relationships to each other
devblogs.microsoft.com/cppblog/impr...
devblogs.microsoft.com/cppblog/impr...
This is the "case study" from my Masterclass at GPC, where I apply a series of optimizations to improve the effective bandwidth of a 3x3x3 blur (a proxy for a huge set of operations on volumetric data)
Check ALT text for (a lot of) context.
This is the "case study" from my Masterclass at GPC, where I apply a series of optimizations to improve the effective bandwidth of a 3x3x3 blur (a proxy for a huge set of operations on volumetric data)
Check ALT text for (a lot of) context.
It will be a playable location
"We wanted to tell a globe-trotting story ... There are yet-to-be-revealed locations in between"
(via EW)
It will be a playable location
"We wanted to tell a globe-trotting story ... There are yet-to-be-revealed locations in between"
(via EW)
Anyone experimented or have resources about depth gradient based occlusion culling ? I wonder how it could looks in a meshlet renderer.
This is how I see it:
- Store (or compute ?) in your hierarchical depth buffer the gradients
Anyone experimented or have resources about depth gradient based occlusion culling ? I wonder how it could looks in a meshlet renderer.
This is how I see it:
- Store (or compute ?) in your hierarchical depth buffer the gradients
I will try to dump a game a day.
Today Plague Tale: Requiem.
I will try to dump a game a day.
Today Plague Tale: Requiem.
Did not think it would blow my mind again, but damn.
Did not think it would blow my mind again, but damn.
Enjoy!
www.youtube.com/watch?v=teth...
Enjoy!
www.youtube.com/watch?v=teth...