Zinnia Games
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zinniagames.bsky.social
Zinnia Games
@zinniagames.bsky.social
Website: https://zinniagames.com/
Itchio: https://zinniagames.itch.io/

Working on a game, Skag Malibu
Hitting a clip on this Vortex. Got all the enemies from Skag Malibu's first demo reimplemented now.

#indiedev #indiegames #gamedev #godot #platformer
April 17, 2025 at 8:39 PM
The Mitten is back, an enemy who will chase the player to the end of the earth to slap the back of your head.

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April 16, 2025 at 7:50 PM
The state machine continues, as about half of the code and structure of this Bogey comes from the work I already did on the Hoppy enemy previously.

#indiedev #indiegames #gamedev #godot #platformer
April 16, 2025 at 4:25 PM
Reimplementing enemies, but in a much smarter way. Working on a single reusable state machine that can power every enemy in Skag Malibu.

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April 15, 2025 at 7:38 PM
Level checkpoints and completion has been added to the new version. This iteration of Skag Malibu is now technically a playable game.

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April 11, 2025 at 3:07 PM
You can now die a painful and horrifically violent death in the new version of Skag Malibu

#indiedev #indiegames #gamedev #godot #platformer
April 10, 2025 at 2:22 PM
Reimplemented the world map system and level loading. The world map is going to be simplified into just moving between level locations rather than having any sort of free roaming like the old version of Skag Malibu.

#indiedev #indiegames #gamedev #godot #platformer
April 8, 2025 at 8:58 PM
Got the Helix powerup reimplemented. Works almost the exact same as it did in the old version of the game.

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April 8, 2025 at 3:59 PM
Reimplemented the Glide powerup. Not sure if I plan on keeping the others currently.

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April 7, 2025 at 9:49 PM
Moving the display of a player's powerup in the new Skag Malibu to their sprite instead of a HUD element. Diagetic info is cool but it can be hard to display in 2D games sometimes.

#indiedev #indiegames #gamedev #godot #platformer
April 7, 2025 at 7:53 PM
Crouching is back. You can't crawl on the ground anymore, but I did had the ability to jump around if the player somehow got stuck in a small gap.

#indiedev #indiegames #gamedev #godot #platformer
April 6, 2025 at 9:42 PM
Got the pounce added back in. The only part of basic movement left to get in now is crouching.

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April 4, 2025 at 6:35 PM
Experimenting with a somewhat unique artstyle and skybox painting for the current project.

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March 3, 2025 at 1:38 AM
Did a bit more work on the level transitions

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February 25, 2025 at 5:04 PM
Experimenting with some more cinematic level transitions. Still got a lot of work to do to mask the loading.

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February 25, 2025 at 4:28 AM
Sometimes you just have to take a breather

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February 24, 2025 at 7:49 PM