Zillo Games
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zillogames.bsky.social
Zillo Games
@zillogames.bsky.social
Game Developer focusing on action roguelites and rpgs. In love with spellcrafting of all kinds.
Whiskers and Wizardry: https://store.steampowered.com/app/3326820/Whiskers_and_Wizardry/
Margoq's Lair: https://store.steampowered.com/app/2516550/Margoqs_Lair
Bid the new Wormagaddon mini-boss welcome - now availabe in the demo of Whiskers and Wizardry🔥🔥

store.steampowered.com/app/3470910/...

#monogame #gamedev #dkgame #indiedev
August 20, 2025 at 1:56 PM
A level within a level within a level - Levelception!
#gamedev #indiedev
July 31, 2025 at 1:21 PM
Some more juciness and vibe work in progress
#monogame #gamedev #indiedev
June 18, 2025 at 1:57 PM
Experimenting with game feel and juciness =) Zooms, squeezes and streches, screen shakes and recoils, fire rates and bullet angles, particles and anticipation areas.. It all adds up to that action feel! #gamedev #indiedev #roguelike #dkgame
May 23, 2025 at 10:43 AM
Its' been a while since I last posted, but I'm still working on the game every day! Here's a little in-engine sneak-peak at a new portal system I'm implementing to make more varied levels. Your spells and enemy spells can shoot through, but only you can travel through them #gamedev #monogame
April 30, 2025 at 8:41 AM
Little teaser for my new little cutscene 🐈😻🧙 The whole thing can be seen in the Whiskers and Wizardry demo later today, when the Baltic Steam event by DevGamm goes live 🥳

store.steampowered.com/app/3326820?...
February 21, 2025 at 5:50 AM
Clumsy Wizard... Better show him some superior feline magic!
#gamedev #indiedev
February 7, 2025 at 11:17 AM
Working on the intro-scene of Whiskers and Wizardry 😼😻 Drawings in the magic tome 📖
February 5, 2025 at 8:08 AM
Corrupted runes: New WIP feature, where you have to use a rune slot and gain a disadvantage (33% extra spawned enemies for instance) for X encounters. Then you can cleanse the rune and gain a new Epic or Legendary one!
I have a really good feeling on this :)

#gamedev #indiedev
January 29, 2025 at 1:57 PM
Expanding the camp area and allowing the player to explore the different areas of the world #indiedev #gamedev
January 16, 2025 at 2:23 PM
Added color-coded markings in Whiskers and Wizardry, enabling players to quickly read if they are about to get hit or not.. Yay or nay? #gamedev #indiedev
January 13, 2025 at 8:12 AM
Seems like I found a fairly decent build 😎 Duplicate Fireballs into improved lightning strikes that stuns enemies 😅😎 #gamedev #indiedev

Support Whiskers and Wizardry by wishlisting on store.steampowered.com/app/3326820?...
December 18, 2024 at 2:54 PM
Oooops - I got a bug introduced with my poison-spread upgrade.. Poison stacking indefinitely every few ms to every enemy around AND themselves, so they just start popping like crazy :P #gamedev #indiedev
December 17, 2024 at 1:23 PM
Currently optimizing the engine to smoothly run large quantities of spells at once! - Allowing extremely insane builds without lagspikes is the number one priority :) #gamedev #indiedev

Wishlist on store.steampowered.com/app/3326820/...
December 16, 2024 at 11:45 AM
I love my job, and I really really enjoy working in my own little game engine 😁 Here's a screenshot of the Editor - It's not much, but it's mine and it's great for my projects =) #gamedev #indiedev
December 12, 2024 at 8:51 AM
Adding some details and more camp-vibes to the kitty-camp :) Before and after shots. Still more work to do, but I feel like it's already more engaging. Also started to add paths in the other forest-levels #gamedev #indiedev
December 12, 2024 at 8:42 AM
Love working on the cozy little details - added some balls of yarn that you can play with, and that can catch on fire and a cat tree for the cat camp 😻😻 #gamedev #indiedev #dkgame
December 10, 2024 at 1:11 PM
Using this friday to work on making the feel of these meteor smash-downs really impactful :) What do you think?

#gamedev #indiegame
December 6, 2024 at 1:25 PM