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Despite the limited animations, they make the non-generic attacks feel really awesome to use even if it's just a few extra sprites.
Despite the limited animations, they make the non-generic attacks feel really awesome to use even if it's just a few extra sprites.
Always thought it was amusing how Stage 5-D's aesthetics is just so different from the rest of the game yet it's also the hardest stage
Always thought it was amusing how Stage 5-D's aesthetics is just so different from the rest of the game yet it's also the hardest stage
the final boss is almost baby mode compared to that one room but still stressful
(almost) No-hitting Cave Story was actually fun except for the runback to Monster X and Sanctuary B2.
I never want to do this again.
the final boss is almost baby mode compared to that one room but still stressful
(almost) No-hitting Cave Story was actually fun except for the runback to Monster X and Sanctuary B2.
I never want to do this again.
I'm not joking when I say that B2 rivals the difficulty of some bosses in Cave Story like it's insane just how spiteful this one room is. Borderline unfair going through this without getting hit.
I'm not joking when I say that B2 rivals the difficulty of some bosses in Cave Story like it's insane just how spiteful this one room is. Borderline unfair going through this without getting hit.
But that's what SaGa is about so really; it's not that bad.
But that's what SaGa is about so really; it's not that bad.
Also this isn't the most egregious example of just how many enemies there can be on screen
Also this isn't the most egregious example of just how many enemies there can be on screen