Andrey Kits
zeronowing.bsky.social
Andrey Kits
@zeronowing.bsky.social
Graphics Programmer
Was curious to try to outsource hardcoding particle systems to AI - similar to how some codegen graph-based particle systems work.
These produce bytecode / generated code.
In AI case we skip these steps and iterate with agents.

Result is compute-based particles. ~Hour and half of work.
November 2, 2025 at 10:42 PM
Maybe now is the time to share!

A quick way to reduce bandwidth A LOT when dealing with Deferred Renderer on mobile

Possibly you have non-optimal order of passes when dealing with shadowed lights. This saves 120+MB/frame with 7 lights on iPad

More: www.gamedeveloper.com/game-platfor...
October 21, 2024 at 8:32 PM