These produce bytecode / generated code.
In AI case we skip these steps and iterate with agents.
Result is compute-based particles. ~Hour and half of work.
These produce bytecode / generated code.
In AI case we skip these steps and iterate with agents.
Result is compute-based particles. ~Hour and half of work.
A quick way to reduce bandwidth A LOT when dealing with Deferred Renderer on mobile
Possibly you have non-optimal order of passes when dealing with shadowed lights. This saves 120+MB/frame with 7 lights on iPad
More: www.gamedeveloper.com/game-platfor...
A quick way to reduce bandwidth A LOT when dealing with Deferred Renderer on mobile
Possibly you have non-optimal order of passes when dealing with shadowed lights. This saves 120+MB/frame with 7 lights on iPad
More: www.gamedeveloper.com/game-platfor...