Zero Impact - Wishlist 🙏 on steam!
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zeroimpact.bsky.social
Zero Impact - Wishlist 🙏 on steam!
@zeroimpact.bsky.social
Game/Experiment.
𝓡𝓗𝓨𝓗𝓣𝓜𝓘𝓒 𝓣𝓞𝓟-𝓓𝓞𝓦𝓝 𝓢𝓟𝓐𝓒𝓔 𝓐𝓓𝓥𝓔𝓝𝓣𝓤𝓡𝓔 𝓓𝓔𝓡𝓑𝓨
Made by @PlsKnotThisAgain.bsky.social
Now on steam!
https://linktr.ee/zeroimpactgame
Czech and Slovak games week is running this week! It's great to see so many projects made by friends :3

Czech out (hahe) @studioshelter.bsky.social, and ofc my indie rhythm adventure Zero Impact!

store.steampowered.com/curator/4147...
November 20, 2025 at 10:36 PM
Mandatory extremely overcharged version. I actually love this one the most #gamedev #shader #shadergraph #madewithunity #unity3d
September 14, 2025 at 6:29 PM
I really don't want the game to lose freedom of movement, but honestly the game needed this so bad.
PROS:
* streamlined combat with less space to get lost
* there was never any "escape" feature anyway and now it doesn't feel like there's one
CONS:
* spaghet
September 14, 2025 at 5:29 PM
another one that's a bit closer to what I'm going for
September 14, 2025 at 5:24 PM
Got some interesting effects while trying to make a shader-based battle border for Zero Impact!

some of my math is off so the border is at wrong distance, but it's getting there :3

#screenshotsaturday | #gamedev | #indiegame
September 14, 2025 at 5:24 PM
AnthroFest 2025 is happening on #Steam rn!
#indiegame #ZeroImpact is there together with many amazing #furry games :3

Go wishlist Zero Impact and browse around! There's so much good stuff there!
August 23, 2025 at 8:54 AM
My boy is now complete! #wplace
August 20, 2025 at 8:35 AM
Got this amazing view while debugging planet positions!

Not very representative yet, but I'd love to get something like this into the game later on. #madewithunity #unity3d #gamedev #indiegame
August 10, 2025 at 4:38 PM
wait so you're telling me, to have people know about my game I have to *engage* and *post*?
#gamedev #indiegame
August 10, 2025 at 9:05 AM
People get upset about losing a dream girlfriend when waking up - I just woke up from a dream where my game was #7 in the top new releases on steam fml *sobs*

#indiegame | #gamedev | #thefuckeamievendoing | #madewithunity
June 14, 2025 at 12:34 PM
I missed #screenshotsaturday because of illness, however I managed to drastically improve Jumpdrive target selection today!

No more clumping!
Markers dynamically hide based on context (charging jumpdrive, is in fight and such).

#indiegame #gamedev #madewithunity
May 25, 2025 at 3:37 PM
"Show me the four GAMES that influenced YOUR current game project."
May 25, 2025 at 8:56 AM
Should I add praise to the combo bar?

#gamedev
May 20, 2025 at 2:51 PM
Oops... Need to debug my debug commands

#screenshotsunday #gamedev #gamebug
May 18, 2025 at 6:58 PM
Thanks everyone who played the game at #Anifilm! I've tried leaving stickers at random tables for people to take and all of them got taken :D

Few severe bugs appeared in 1.1.0, but it's coming along nicely. A steam page is finally in making too!

#gamedev | #indiegame
May 18, 2025 at 2:17 PM
A bit larger QoL update is in the making, with focus on controller support, camera and better Jumpdrive controls.
April 22, 2025 at 9:31 PM
Zero Impact got picked into the Anifilm Best Student Game awards! I'll be there for a few days with a lot of stickers, so find me to get some :3
#anifilm #indiegame #gamedev #nomination
April 18, 2025 at 10:02 AM
1.0.8 is up! The update is super important as it fixes UI that previously blocked progress through the game, oops!

In other news: Auto-heal, HDR brightness slider, bugfixes

webik150.itch.io/zero-impact/...

#indiegame | #gamedev | #bugfix | #madewithunity
February 9, 2025 at 12:30 AM
Pro Tip (that I got from a friend): You can set your @itch.io thumbnail to a GIF! Let's you show of some gameplay right away!
#screenshotsaturday #indiegame #gamedev
January 25, 2025 at 7:23 PM
I have fixed lighting in many parts of the game, while also adding some disco lights to fights, while working on the Mac and Linux versions!
#gamedev #indiegame
January 21, 2025 at 10:07 PM
WHAT IT'S 8 ALREADY?? shit FUCK time to upload everything I don't even have a mac build ready and #Unity3d fuckery damaged the rendering pipeline
January 19, 2025 at 6:51 PM
Surprise surprise, I've decided to finally bite the bullet and release Zero Impact on itch tomorrow! Here's a teaser (ultracompressed) gif from the WIP game page!
#screenshotsaturday #gamedev #indiegame
January 18, 2025 at 11:16 PM
I finally fixed the issue of getting damaged through shield. It worked like designed, but it turns out it's very counterintuitive to shield on beats and not just before an enemy bullet hits you lol #screenshotsaturday #gamedev
One of the last fixes before release
January 17, 2025 at 11:37 PM
Some updates finally! Game builds and renders, SO MUCH tester feedback has been implemented, + I'm in the progress of making itch.io and steam page, so stay tuned.

#screenshotsaturday #gamedev
December 28, 2024 at 6:21 PM
Finally got a lab mouse to test the release version!
In short - shits fucked but fixable.
Do NOT upgrade cinemachine lol
November 16, 2024 at 8:29 PM