Robin Arys
zedutch.bsky.social
Robin Arys
@zedutch.bsky.social
Computer Science Engineer by day, Indie game developer by night. Sometimes also a musician around dusk.
He/him.
I mean, I don’t even want to print my own types, just the tuples and random lists I’ve created along the way, you don’t need to derive anything to do that in Rust or Elixir
December 4, 2024 at 7:02 PM
Something like elixir’s IO.inspect or Go’s fmt.Print would be ideal
December 2, 2024 at 10:09 AM
Yes! I have the exact same issue. I tried using stdlib last year but everyone kept saying that I should use Base instead as it contains a lot more useful stuff, so that’s what I’m trying this year. But it does make things even more confusing
December 2, 2024 at 8:26 AM
And before someone points it out, I have since learned that Elixir has Enum.frequencies so I didn’t even need to build that frequency map by myself 😅
December 1, 2024 at 9:01 PM
Yes, and I have joined the leaderboard! I will try to only use functional programming languages this time, although the first day was already pretty hard in one of them 😅
December 1, 2024 at 8:54 PM
I had the same issue in the Bluesky app but it worked fine when I opened in my default browser (Arc, although I’m not sure if they’re using their own engine or just Safari under the hood right now)
December 1, 2024 at 8:53 PM
I did it in elixir first and then rewrote in ocaml. The original solution took about 10 minutes, the ocaml version about 2 hours. I had written more ocaml than elixir before today, mind you. OCaml really has an issue with good and clear documentation, there’s so much stuff you “just have to know”…
December 1, 2024 at 8:51 PM
Isn’t that just Frogger? 😅
November 30, 2024 at 10:01 AM
I’ve tried OCaml for a bit 2 years ago but I found it very hard to find decent documentation for the stuff I needed. Maybe you might be able to provide me with some good resources to look at? I seem to remember there was some external library that everyone basically uses as if it is the stdlib?
November 30, 2024 at 10:00 AM
They didn’t though, read it again 😅
November 18, 2024 at 7:46 PM
PRESS IT!
November 18, 2024 at 7:43 PM
I actually had to force-quit the app to resolve this. Even though the “new message” screen was working correctly, the timeline was still broken after I got back to it
November 18, 2024 at 7:42 PM
If you use something like allegro, SFML, SDL, or raylib you can still create games without an engine without having to build all those systems from scratch. They all contain basic versions that you can just use or adapt to your specific game, not hard at all!
November 18, 2024 at 7:34 PM
- Most boring open world
- Worst graphical fidelity to fun ratio
November 18, 2024 at 6:33 PM
This reminded me of this great post from a long time ago: www.kalzumeus.com/2010/06/17/f...
Falsehoods Programmers Believe About Names | Kalzumeus Software
Classic essay about how software routinely bumbles human names.
www.kalzumeus.com
November 17, 2024 at 10:23 PM
Name validation is always stupid and unnecessary 🤨
November 17, 2024 at 10:20 PM
Please delete this before they start automatically uploading all 3D models rendered on their gpus 😅
November 17, 2024 at 3:24 PM
That’s me as well! I have to admit that I have used engines before as well, but most of my published games are engine-less and I’m currently working without an engine again ^_^
November 17, 2024 at 3:20 PM