Hey there, have a little set of animations.
Stuff's been a bit difficult lately... but we're moving along.
Slow but steady.
Take care <3
Hey there, have a little set of animations.
Stuff's been a bit difficult lately... but we're moving along.
Slow but steady.
Take care <3
Wanted to share a bit of concept art again, it's been a bit after all.
Livia's garden is a location you might visit frequently.
Potions, decorations, quests and bit of peace and quiet.
Happy Valentine's everyone.
Take care <3
Wanted to share a bit of concept art again, it's been a bit after all.
Livia's garden is a location you might visit frequently.
Potions, decorations, quests and bit of peace and quiet.
Happy Valentine's everyone.
Take care <3
How about we start the year with a little sneak peak into in-game animation.
Here's the first raw, demo-ready animation, before applying all the shading maps and such.
Now just gotta do the rest of the movement and attacks :)
How about we start the year with a little sneak peak into in-game animation.
Here's the first raw, demo-ready animation, before applying all the shading maps and such.
Now just gotta do the rest of the movement and attacks :)
Currently working on a functional showcase for publishers and the trailer.
It will take time, but I'll do the best I can.
Thank you everyone for your support, patience and your time.
I wish you all merry Christmas and a happy 2025 <3
Take care of yourselves!
Currently working on a functional showcase for publishers and the trailer.
It will take time, but I'll do the best I can.
Thank you everyone for your support, patience and your time.
I wish you all merry Christmas and a happy 2025 <3
Take care of yourselves!
#indiegame #indiedev #gamedev
RPGs have a chunk of dialog and information.
We have a couple of ways to show these to keep things fresh.
The majority will be handled with character portraits.
But the core dialogs and information will have their own artwork attached to them.
And more are WIP ;)
#indiegame #indiedev #gamedev
RPGs have a chunk of dialog and information.
We have a couple of ways to show these to keep things fresh.
The majority will be handled with character portraits.
But the core dialogs and information will have their own artwork attached to them.
And more are WIP ;)