Zapa
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zapagoogas.bsky.social
Zapa
@zapagoogas.bsky.social
Inventor of the catapult
Enjoyer of programming and many forms of 3D art
Lover of procedural and dynamic physics systems
September 19, 2025 at 11:13 PM
This has bugged me for so long. We have some areas with thick overgrown foliage in Outcast, we even have a rudimentary method of using the treesway shader on grass. This has always bugged me, I figured it was all stuff that should’ve been handled in the shader, but shaders are beyond me. Smart hack!
March 29, 2025 at 1:00 PM
Interesting system. I’ve wanted to do something similar for some of my own npcs. IIRC Inhuman has a combat confidence system of some type for the soldiers.
March 19, 2025 at 7:35 AM
Desperately need to make an IK system aswell. Would like to do shot reactions, but the current method of driving everything purely through quaternions is limited to my high school math skills
February 8, 2025 at 7:39 AM
This is a simple transition from the balance behavior to the fetal pose behavior. The state machine simply detects when the Fall bool is set, then starts the Fetal behavior. Increased complexity inbound
February 1, 2025 at 11:43 AM
$1
October 20, 2024 at 4:01 AM