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zanthous.bsky.social
Zanthous
@zanthous.bsky.social
Worked on getting in hit effects, screen shake and fixing more bugs today
#gamedev
April 21, 2025 at 12:43 AM
I'm adding smash brothers style pvp to my foddian game..

I put together some highlights from the latest private test! Should I add another attack?
#screenshotsaturday #gamedev
April 19, 2025 at 3:04 PM
Adding pvp to sklime!! This was a version from testing a couple days ago so I'll have another clip soon

The green arm does damage and you can clap your arms together to shoot a projectile
#screenshotsaturday #gamedev
April 18, 2025 at 10:56 PM
another one of the trials I recently added to Sklime
#screenshotsaturday #gamedev
March 8, 2025 at 9:49 PM
I heard Jump King Quest is out in Early Access tomorrow
#gamedev #screenshotsaturday
February 11, 2025 at 10:33 PM
new mechanics lab 🛠️
need these for a couple impossible parts of the upcoming one arm/tiny arms modes
#screenshotsaturday
January 15, 2025 at 4:18 PM
Working on getting full replay support together lately, which of course will let you race a replay. Want to get this done fast so I can do multiplayer too
#gamedev #screenshotsaturday
December 8, 2024 at 6:59 AM
Sklime is OUT ON STEAM NOW!!
It's a twin-stick climbing game based on Bennett Foddy's Getting Over It
Please check it out if you like difficult games!

RT's appreciated 🙏
#indiedev #gamedev #インディーゲーム #PitchYaGame
November 19, 2024 at 1:03 PM
out of zones I can show (the last one is secret), so here is me playing the basketball minigame

2?! days to release??
#indiedev #gamedev
November 17, 2024 at 12:14 PM
The seventh zone in Sklime - The space themed area. This area has the most mechanics of all and is also the longest!

4 days to release!
#indiedev #gamedev
November 15, 2024 at 10:47 PM
The sixth zone in Sklime - The icy region. This is my favorite part where you climb up a giant waterfall

5 days to release! (I'm not ready..)
#indiedev #gamedev
November 15, 2024 at 1:22 AM
The fifth zone in Sklime - The floating islands region. Here is the first area with grabbable backgrounds, one of my favorite mechanics
6 days to release!
#indiedev #gamedev
November 13, 2024 at 10:34 PM
The fourth zone in Sklime - a magical tower. Here you learn to wall jump, and there are platforms that flip if you stay on them too long
7 days to release!
#indiedev #gamedev
November 12, 2024 at 8:32 PM
The third zone in Sklime - the ruins area. The player has to coordinate both arms carefully to avoid falling off of spinning wheels with different behaviors

8 days to release!
#indiedev #gamedev
November 11, 2024 at 9:16 PM
The second zone in Sklime - the caves area. It's a relatively plain area that lets the player acclimate to having two arms, and there are minigames to play. I picked decorations like glowing flowers, crystals, and fairies to make it feel more magical

9 days to release!
#indiedev #screenshotsaturday
November 10, 2024 at 6:37 PM
Sklime is releasing in just a couple more weeks so I'll be showing off areas from the game - here's the first area where you only have one arm still

#indiedev #gamedev
November 8, 2024 at 8:31 PM
I loved break the targets in smash brothers
#screenshotsaturday #indiedev #gamedev
November 2, 2024 at 3:01 PM
I did a speedrun of Sklime's latest demo build, only lost a few seconds - release in just a few more weeks!
#gamedev #indiedev
November 1, 2024 at 12:47 PM
hi bluesky, this is my 2d platformer game Sklime, today I added some unlockable cosmetic items
#screenshotsaturday #indiedev #gamedev
October 27, 2024 at 9:00 AM