Jason Koohi
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zanrai.bsky.social
Jason Koohi
@zanrai.bsky.social
Game Design, Art, Music, Voice. Half of Team Zanrai w/ @excelynx (over on Twitter).

We're developing #VISEGUNNE. Wishlist on Steam today!
https://store.steampowered.com/app/2882040/VISEGUNNE/

Originally found over on Twitter as @zanrai_int
Mystroidvania?
November 16, 2025 at 4:24 AM
For now at least, I think AI creatively democratizes being boring as far as narrative, art, or music goes.
August 29, 2025 at 2:09 AM
In a way, AI kind of ends up paradoxically creating the same kind of corporate schlock that doesn't take risks or try new things, so to that degree, I think there's great opportunity in being human going forward and taking risks on creativity because it's just fundamentally more interesting.
August 29, 2025 at 2:09 AM
looks bad ass!!
August 16, 2025 at 8:29 PM
hey thanks. I'm not sure if this particular battleship is going to blow up completely actually... there's already a bunch of big explosions earlier and other setpieces. I'll look into seeing if it's doable without messing with the flow of everything though.
August 16, 2025 at 12:00 AM
We're still working on it for now, but you can wishlist it on Steam right now. Link is in the main thread. 🙂
August 14, 2025 at 8:24 PM
hey thanks man!
August 14, 2025 at 8:23 PM
Hey thanks. There's a lot of blowing up things, but I'm not entirely sure if it matches Thexder 1:1 or anything, haha.
August 14, 2025 at 8:23 PM
hey thanks so much.
August 14, 2025 at 8:23 PM
Visegunne 😀
August 13, 2025 at 10:40 PM
And don't forget to wishlist VISEGUNNE over on Steam if you dig this kind of stuff! #WishlistWednesday

store.steampowered.com/app/2882040/...
VISEGUNNE on Steam
VISEGUNNE is a single-player shoot 'em up featuring explosive, narrative-driven missions, a vast arsenal of weapons, and over-the-top visual effects. Pilot a soul-powered combat mech as you protect th...
store.steampowered.com
August 13, 2025 at 9:18 PM
thank you!
August 8, 2025 at 3:42 PM
haha, i know right!!!
August 8, 2025 at 3:42 PM
hey thanks. Trying to get those moments to hit right is challenging, but I think it makes each level have it's own personality. Some levels do have big setpieces but others have smaller moments I think that kind of help set the pace and story of the level more or less.
August 8, 2025 at 3:41 PM
hey thanks so much. It actually was a pain to get that door panel working, haha, I'm so glad it's coming across!
August 8, 2025 at 3:31 PM
... Ranger X blows my mind how they did those FX back then. o_O
August 8, 2025 at 4:46 AM
omg, I love Assault Suit Leynos haha
August 8, 2025 at 4:45 AM
I appreciate that!
August 8, 2025 at 1:25 AM
Ah thank you. 😀
August 8, 2025 at 1:25 AM
Hey thanks so much, man.
August 8, 2025 at 1:20 AM
Hey thanks. Oh wow,the compression got really bad from all those particles, damn it!
August 8, 2025 at 1:20 AM