Rogue-like/lite should mean a game punishingly difficult, with some sort of random-generation element to its levels, in which you can make incremental permanent gains through repeated play-throughs. Yea or nay?
Rogue-like/lite should mean a game punishingly difficult, with some sort of random-generation element to its levels, in which you can make incremental permanent gains through repeated play-throughs. Yea or nay?