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YoshiDuels#3931
There are various checks in the code for that.
There are various checks in the code for that.
The first is that people can have multiple of Amusi Annoyance Set, but in Rush Duel, only 1 Trap card can be activated in response to the same action. So even if you have 2 of them Set, you will only be able to activate 1.
The first is that people can have multiple of Amusi Annoyance Set, but in Rush Duel, only 1 Trap card can be activated in response to the same action. So even if you have 2 of them Set, you will only be able to activate 1.
a. Amusi Annoyance can be activated
b. Its bonus effect should apply.
a. Amusi Annoyance can be activated
b. Its bonus effect should apply.
We would typically do that by using "EVENT_TOGRAVE" and then look at the previous location of the cards that triggered this event
But what if cards were sent from multiple places in the same chain ?
We would typically do that by using "EVENT_TOGRAVE" and then look at the previous location of the cards that triggered this event
But what if cards were sent from multiple places in the same chain ?
Not an issue in general, aside from the line that says "if you activated this card when a card was sent from the Deck to the Graveyard".
Not an issue in general, aside from the line that says "if you activated this card when a card was sent from the Deck to the Graveyard".
(Also, for reference, the filters for the bounced monsters are slightly different)
(Also, for reference, the filters for the bounced monsters are slightly different)
Even though most Maximum monsters are high Level and thus hard to bounce with Tail Swipe, we still need to take them into account, and bounce the side pieces along with the Maximum monster.
Even though most Maximum monsters are high Level and thus hard to bounce with Tail Swipe, we still need to take them into account, and bounce the side pieces along with the Maximum monster.
Meanwhile, the Rush Duel version only needs to check that there is an appropriate card on your field. (For this one, the filters are actually the same in both versions)
Meanwhile, the Rush Duel version only needs to check that there is an appropriate card on your field. (For this one, the filters are actually the same in both versions)