Jacob Jones
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yoshedev.bsky.social
Jacob Jones
@yoshedev.bsky.social
Game Designer and Monkey Enthusiast

Midwest

Looking for work-
https://www.linkedin.com/in/jacobjones7148/
https://jonesjacobgd.com
THIS ART STYLE GOES CRAZYYY! I know you're still working on stuff, but I still wanna say congrats for what is already here so far!
September 4, 2025 at 1:46 PM
Thanks! It was pretty satisfying to work on
August 13, 2025 at 2:23 PM
Nice stuff! Keep up the good work
April 8, 2025 at 4:40 PM
I think that works 👍
March 30, 2025 at 2:16 AM
Brown was my first pick-but I think its a little too close to the skin tone. I think somewhere between brown and purple would be a good shade
March 30, 2025 at 1:43 AM
This art style looks so cool!!
March 22, 2025 at 11:14 PM
I'm also feeling the croissant aesthetic. Not sure I'd want to eat this one though
March 22, 2025 at 11:07 PM
Congrats! That's gotta feel real good to finally make it
January 23, 2025 at 3:19 PM
Perfect! Been waiting for the day my game starts to turn from placeholder to fun
January 11, 2025 at 10:33 PM
Thanks! It's still catching me off guard too, wonder what those little guys did to deserve what they got
January 11, 2025 at 10:26 PM
weirdly enough, watching mario odyssey randomizers w/ roguelike ability unlocks scratches a huge itch for me. Would pay money for something like that
January 11, 2025 at 10:13 PM
just got flashed with Zubat encounter PTSD from rock tunnel
January 11, 2025 at 10:11 PM
Effects look great! Personally, I would keep it to just when the player shoots for now. It's already a bit tricky to tell which one the player is and I think adding a bunch of those onomonaepea everywhere would make it a little tougher to distinguish them from the crowd.
January 10, 2025 at 5:52 PM
Sounds like a dream! Not in the industry yet but I definitely feel that way too every now an then
January 10, 2025 at 1:24 AM
I had fun with it, but my biggest gripe personally was how linear the movement was. On a flat plane, I don't think I'd enjoy controlling AstroBot. They released speedrun levels, but I wish there were more base movement options to choose from so finding the fastest path would be more engaging.
January 10, 2025 at 1:21 AM
I'm pretty sure in the Input Action if you switch it from "bool" to "1D Float Axis", modern controllers will return from 0-1 how far the player is pressing the trigger down. I've done it before and if I remember correctly this was what I did.
January 10, 2025 at 1:14 AM