Yuri Karabatov
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yk.wtf
Yuri Karabatov
@yk.wtf
Text, programming, languages. Learning to ship with a full-time job. Writing about writing software: https://norikitech.com
Going to do a lightning talk tomorrow at a work-adjacent Rust meetup
November 12, 2025 at 10:14 PM
Typing trainer Typingvania is 10% off for the Steam Autumn sale store.steampowered.com/app/3632460/...
September 29, 2025 at 5:22 PM
Hit 100 WPM after 10 hours #typing practice in Typingvania norikitech.com/typingvania
September 27, 2025 at 7:48 PM
Typingvania, a typing trainer where you type words from real books tailored to your skill, is OUT NOW on Steam and Mac App Store!

norikitech.com/typingvania/
August 26, 2025 at 9:48 AM
New book day! Let's see what HTMX is about.
August 17, 2025 at 6:25 PM
New project let's go
August 15, 2025 at 10:51 PM
If you look at the repo, Typingvania is an HTML game
August 15, 2025 at 8:52 PM
Typingvania is now content-complete with 8 books in 8 languages and multiple keyboard layouts. It will launch on Steam August 26th and later on Mac App Store.

Wishlist on Steam: store.steampowered.com/app/3632460/...
August 13, 2025 at 10:23 PM
For this #WishlistWednesday I'm happy to announce that my typing trainer Typingvania will be released on Steam on August 26th!

Wishlist Typingvania on Steam: store.steampowered.com/app/3632460/...
August 13, 2025 at 12:27 PM
Typingvania will have books in six languages at launch: English, German, Simplified Chinese, Japanese, French and Russian.

Wishlist Typingvania on Steam: store.steampowered.com/app/3632460/...
August 5, 2025 at 11:08 PM
A Japanese book joins English, French, Simplified Chinese and Russian for the release lineup.

Wishlist Typingvania on Steam: store.steampowered.com/app/3632460/...
August 3, 2025 at 10:48 PM
If you want to practice 简体中文 I got you covered

Wishlist Typingvania on Steam: store.steampowered.com/app/3632460/...
July 23, 2025 at 9:13 PM
You can now switch between four different themes, with two high contrast options.

Wishlist Typingvania on Steam: store.steampowered.com/app/3632460/...

#gamedev #indiedev #typing
July 16, 2025 at 11:21 PM
If you wanted to practice French, now you can (even if you don't have a French keyboard)

Wishlist Typingvania on Steam: store.steampowered.com/app/3632460/...
July 12, 2025 at 11:04 PM
Sneak peek of what I'm working on for Typingvania
July 11, 2025 at 4:11 PM
Finally got the game working again with the multilanguage binary files! Now to prioritize all the work I can reasonably do before release.

Wishlist Typingvania on Steam: store.steampowered.com/app/3632460/...
#typing #indiegame #gamedev
July 6, 2025 at 6:25 PM
I took a break from Typingvania but I'm back! Just finished the binary converter/exporter that now fully supports multiple layouts per book and multiple languages
July 3, 2025 at 5:19 PM
I'm very prone to mindlessly open X or whatever and it breaks my thinking, so on my laptop I put a 20 second delay on opening any social media that also reminds me of my current top goal I should work on.

Don't let it control you. Read with intention.
May 22, 2025 at 9:42 PM
“Between building features, let's take a sprint to take on tech debt!”
May 19, 2025 at 9:03 AM
Reading about Rust, it's painfully obvious how hard Apple fumbled Swift. It could be as widely adopted as Rust is because it has most of the same features that make Rust so good as a language.

But the libraries and OS support are just not there. And compile times, ugh.
May 10, 2025 at 8:51 PM
Rewrote the shader and made the charts as crisp as the text ✨

Wishlist Typingvania on Steam: store.steampowered.com/app/3632460/...

#typing #gamedev #indiegame
May 6, 2025 at 9:02 PM
I'll write a nicer shader for the chart, but the layout for this stats screen is done

store.steampowered.com/app/3632460/...

#gamedev #indiegame
April 30, 2025 at 10:59 PM
Typingvania is now more than 15,000 lines of C
April 30, 2025 at 9:22 PM
“If you would please consult the graphs!” First rough pass on another stats page for Typingvania

Wishlist on Steam: store.steampowered.com/app/3632460/...
April 29, 2025 at 10:32 PM
First step to rendering the accuracy/speed graph
April 27, 2025 at 8:32 PM