Yal
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yaru.itch.io
Yal
@yaru.itch.io
Software engineer | Game Maker user for >20 years | Maker of Burgertale, Hotline Sanzu, and like 50 other games | Computers peaked in the 8-bit days | Put "perfect is the enemy of good" on my tombstone
#drawcember day 4 - Relic

* Ember became stronk

#oc #art #sketch
December 4, 2025 at 5:12 PM
Putting some final touches on level design... I'm trying to get the big update done before the end of december, most of the remaining work is scripting cutscenes and writing dialogue. Actually test playing it all is going to be a giant undetaking, too... #gamedev #indiedev #Burgertale
December 3, 2025 at 11:55 PM
#drawcember day 2 ~ color

"Someone that can create her own light..."

I don't really like coloring things since there's no undo function on paper, but it's pretty neat how otherworldly a single colored thing on an otherwise monochrome sketch looks. #oc #sketch #furryart
December 2, 2025 at 5:49 PM
#drawcember day 1 ~ Light It Up

"Watch what happens when I cast a spell I don't know!"

This might've been THE optimal prompt to start the month off with, considering I didn't even need an excuse to draw Ember this time...
#OC #art #sketch
December 1, 2025 at 8:06 PM
The criminal underworld level just wouldn't feel right without gambling so I added slot machines. Internally they just roll a dice and the reel animation is just visual fluff to slowly reveal the outcome. (The odds are set such that you'll always lose in the long run) #gamedev #indiedev #Burgertale
November 30, 2025 at 10:22 PM
The bottom one has some major kerning issues (spacing between letters LOOKS different sized) so I'd also say the middle looks the best. But IMO, it could be even better. Right now it's clearly just regular text, moving the letters around a bit to be less uniform makes the logo look more memorable:
November 30, 2025 at 10:15 PM
I don't trust documentation, period. "The code is the documentation", and getting good at searching is key.

This incantation will grant you knowledge beyond your wildest nightmares...
November 30, 2025 at 1:10 PM
Since some people still haven't accepted that videogames are art, I'm gonna use an uno reverse card and take the battle to them instead...
#gamedev #indiedev #Burgertale
November 28, 2025 at 11:59 PM
I always felt kinda bad for the shortcut blocks being alive and the player being forced to actually kill something if they wanted shortcuts, so now I've replaced them with a magical construct you don't have to feel bad about breaking open. #gamedev #indiedev #Burgertale
November 27, 2025 at 9:49 PM
Made some decorative murals for a lore hallway. Instead of carefully (and SLOWLY!) placing tiles to build the images, they're made from two layers: a lowrez pixel art image scaled up 8 times, and a mostly-transparent "tile edges" texture repeated over the entire room. #gamedev #indiedev #Burgertale
November 27, 2025 at 12:05 AM
(and the dark zone where the signal(?) seems to be covers frequencies 10,0 kHz to... 12,25 kHz. I would be VERY surprised if this is a coincidence)
November 26, 2025 at 11:48 PM
Did some more experiments with different sampling windows, scales etc and this is as clear as I could get it (not very). Apart from being 0.666 seconds long the "signal" zone with visibly different intensity starts at 10 kHz and ends at... 12,25 kHz.
November 26, 2025 at 11:41 PM
They are not making it up. I'm not gonna vouch for the third decimal because I can't see the edges that clearly in the spectrogram, but cutting out just the noise as precisely as I could it's ~0.66 seconds long.
November 26, 2025 at 11:23 PM
Just looking at the spectrogram of the noise, it's got a very interesting shape (abrupt cuts leading to a fully rectangular blob of uniform white noise)... except a line in the middle which is visibly darker and has some shapes inside it. Might be hiding a message...? Too blurry to tell for sure.
November 26, 2025 at 4:01 PM
One of my weaknesses is that I can't just make a throwaway joke and be done with it. I obsessively MUST make any place, people or event mentioned in the joke show up in the game later, which usually means making a bunch of new assets, implementing items and so on... #gamedev #indiedev #Burgertale
November 25, 2025 at 11:44 PM
Distros is more like "flavors". Ubuntu is user-friendly with a small taste of bloat kinda like a starbucks coffee, Mint gets you fresh updates immediately, Arch focuses on broad hardware support and so on. Each one has tons of individual versions (e.g. Ubuntu has 12 supported versions at the moment)
November 20, 2025 at 9:04 PM
I kinda regret saving all of the movie world staff-only areas for last... they're sandwiched between the regular level bits and super hard to find so I keep losing track of them. Finally figured out a way to mark them with debug objects so I can FIND them lol #gamedev #indiedev #Burgertale
November 20, 2025 at 8:48 PM
Slowly grinding through drawing the actual graphics for the batch of new bosses, after that it's a giant pile of cutscenes to script out... Florence was THE most work so far, since all her attacks have unique costumes AND backgrounds. #gamedev #indiedev #pixelart #Burgertale
November 19, 2025 at 7:51 PM
and with just one small change, it becomes

[[BIG FISH]]
November 17, 2025 at 5:26 PM
Quality of life thing: there's gonna be a warp in the Fruitian Village now so backtracking between upper and lower Nugget Mines gets easier. #gamedev #indiedev #Burgertale
November 16, 2025 at 1:48 AM
Added a second spell and melee equip slot. Your main gear isn't working in the current fight? You can have something situational-and-too-costly-for-general-use on standby, no pausing required! #gamedev #indiedev #Burgertale
November 15, 2025 at 1:51 AM
Taking a break from crunching out boss code by planning some puzzles. I just can't make good puzzles when staring into the screen, I NEED to be distraction-free on physical paper for that. #gamedev #indiedev #Burgertale
November 10, 2025 at 4:33 PM
(Relatedly, I've realized that a level that shows as having no crystal burgers on the map will be IMMEDIATELY OBVIOUS as having something sus going on, so I've started work on adding hidden "red herring" ones to levels you'd normally only do plot stuff without collectibles) #gamedesign #Burgertale
November 6, 2025 at 10:17 PM
(1/2) Game design thing for #Burgertale: I'm adding in an absolutely HUGE secret area in a level the player gets kicked out of due to plot reasons. To make sure players realize they missed a LOT of stuff there, I've placed a stack of FIVE collectibles in this area. #gamedev #indiedev
November 6, 2025 at 9:45 PM
Either I had a bit of an epiphany and figured something completely overlooked out, or I'm going insane and I'm seeing patterns that aren't there.

(I feel like the big issue with this theory is that it doesn't really EXPLAIN any of the mysteries)
#Deltarune #Gametheory #gaming
November 5, 2025 at 4:40 PM