Yank Scally
yankscally.bsky.social
Yank Scally
@yankscally.bsky.social
wizard
True that, functionality overlap is a big problem with addons.

I think it’s just something about how vegetation works that inspires its own workflows, at least the generation part. There’s a lot of cool science papers on drawing plant graphics in 3D.
February 21, 2025 at 11:21 AM
Procedural revolver cylinder and chambers #blender #godot #gamedev
December 7, 2024 at 2:05 AM
Working on this procedural vehicle generator...

#blender #gamedev
November 29, 2024 at 6:11 PM
im trying to get audio player on bluesky, what you think? can you play this audio player?
November 26, 2024 at 12:44 PM
hey steve, let me know if you can play this audio file.
November 26, 2024 at 12:41 PM
is it pronounced like this?
November 26, 2024 at 12:39 PM
November 24, 2024 at 2:06 AM
November 21, 2024 at 2:34 PM
November 21, 2024 at 2:47 AM
November 20, 2024 at 8:32 PM
blast door #3d
November 20, 2024 at 3:50 PM
What it feels like trying to do everything you want to do
November 18, 2024 at 8:20 PM
I love #godot #blender and #leveldesign. Sometimes known as #mapping.

I made this quick pylon in blender with a geonode that automatically generates crossbeams.

Geonodes are exciting! and I’m making a level design kit for all the little bits and bobs like stairs, railings, truss, columns, etc
November 16, 2024 at 1:57 AM
it’s very simple and fast to use. I’m adding geonodes..

I’m trying to improve all this stuff for blender-godot users.

Trying to make blender the de-facto map editor

Trying to make this a community effort too.
November 14, 2024 at 5:20 PM
How about 64 bools 😂
November 14, 2024 at 5:07 PM
November 14, 2024 at 5:05 PM
Rocks
November 14, 2024 at 5:04 PM
Truss modifier
November 11, 2024 at 7:10 PM
Ladder generator
November 11, 2024 at 7:08 PM