I think it’s just something about how vegetation works that inspires its own workflows, at least the generation part. There’s a lot of cool science papers on drawing plant graphics in 3D.
I think it’s just something about how vegetation works that inspires its own workflows, at least the generation part. There’s a lot of cool science papers on drawing plant graphics in 3D.
I made this quick pylon in blender with a geonode that automatically generates crossbeams.
Geonodes are exciting! and I’m making a level design kit for all the little bits and bobs like stairs, railings, truss, columns, etc
I made this quick pylon in blender with a geonode that automatically generates crossbeams.
Geonodes are exciting! and I’m making a level design kit for all the little bits and bobs like stairs, railings, truss, columns, etc
I’m trying to improve all this stuff for blender-godot users.
Trying to make blender the de-facto map editor
Trying to make this a community effort too.
I’m trying to improve all this stuff for blender-godot users.
Trying to make blender the de-facto map editor
Trying to make this a community effort too.