yamahadodger
yamahadodger.bsky.social
yamahadodger
@yamahadodger.bsky.social
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#GameBanana #TF2
With the upcoming version 5 of the dimhud, I also decided to redesign class selection menu. This design is not final yet as I need to fix how keyboard labels appear as since when they appear is broken. This is the ideal representation of the idea I had in my mind for now.
October 24, 2025 at 11:22 AM
And this is what it looks like with minimal mode HUD enabled. This is the best redesign I came up with.
October 24, 2025 at 11:16 AM
I updated Thermal Thruster's UI design by making it more in line with all other item effect meters and is now made to accomodate space properly utilizing three-segment meters' placements. I had to separate charge meter from the jetpack icon. This also fixes the overlap with the Power-Up Canteen UI.
October 24, 2025 at 11:12 AM
#GameBanana #TF2
Just revisiting TF2 after months of my absence. I think I made a flawed design for the HUD element.
October 17, 2025 at 11:47 AM
#L4D2 #SteamWorkshop
The weapon coming next is this SMG...
October 12, 2025 at 6:43 AM
#GameBanana #TF2
The dimhud progress share: Fixing Pyro's Manmelter and Engineer's Frontier Justice item effect meters. Frontier Justice's item effect meter obstructed the incoming metal count by placing collected crits in front of them so I moved them to the side instead. Pyro's been also affected.
May 29, 2025 at 2:21 AM
I also altered some item effect meter interfaces like those for Vita-Saw and Spy's Diamondback to accomodate MvM-exclusive item effect meters: the energy shield meter and the sapper disarmer meter.
May 29, 2025 at 1:50 AM
Design Update: Reverted many design changes to favor more traditional look to the user interface. These changes also affected the multiplayer scoreboard. I always felt like I did these server information labels a bit too crowded so I spaced them out. This is much less of headache to look at it now.
May 29, 2025 at 1:50 AM
Here's a screenshot of the redesigned MvM scoreboard, looking more clean and mindful about usable screenspace. This screenshot does not portray the final look of the new MvM scoreboard as I am still thinking of the ways to manage the scoreboard space better. Feel free to share some feedback.
May 28, 2025 at 12:11 PM
Spy, "extreme scenario", 8/8
May 28, 2025 at 10:10 AM
Sniper, 7/8
May 28, 2025 at 10:10 AM
Medic, 6/8
May 28, 2025 at 10:10 AM
Heavy and Engineer, 5/8
May 28, 2025 at 10:10 AM
Demoman, 4/8
May 28, 2025 at 10:10 AM
Pyro, 3/8
May 28, 2025 at 10:10 AM
Soldier, 2/8
May 28, 2025 at 10:10 AM
#GameBanana #TF2
The dimhud progress share: Item Effect Meter Panels in minimal HUD mode, now made to be displayed equally for all classes, without any weird cut offs or misalignings. 25 screenshots depicting various weapons and how each panel collides with each other.

Scout, 1/8
May 28, 2025 at 10:10 AM
Mentioned feature: "Default Pick" Featured Section Panel. Now consists of 10 items which are:
- Mann Co. Supply Crate Key
- Backpack Expander
- Decal Tool
- Gift Wrap
- Name Tag
- Description Tag
- Dueling Mini-Game
- Tour of Duty Ticket
- Squad Surplus Voucher
- Jungle Inferno Contract Pass
May 17, 2025 at 1:10 AM
#GameBanana #TF2
Scoreboard extensive overhaul for dimhud is in works.
November 25, 2024 at 4:24 PM
#GameBanana #TF2
Look at what I've been cooking up for the upcoming release and something which I forgot to add in the previous update. Enjoy this dump of the latest showcase for upcoming new version. Coming soon.
November 25, 2024 at 3:41 AM
I think I'm about to be ready for publishing a hotfix, take a look what I did with replay browser panel:
November 14, 2024 at 5:13 PM
Posting images so you can see what I mean.
November 14, 2024 at 4:23 PM
#GameBanana #TF2
So I just released a way of presenting features by composing feature galleries which highlight features from the version updates. Would anyone want to have their SFM art promoted? Specifically background art? Anyone looking to get promoted? If not, I'll do my pick on holidays only.
November 12, 2024 at 5:58 PM
#GameBanana #TF2
Have a little future update tease for Version 2 of dimhud which consists of two screenshots showing Heavy's loadout panel:
November 12, 2024 at 4:20 PM
#GitHub #GameBanana #TF2
Let me tease the upcoming Team Fortress 2 HUD mod that I've been working for quite a while. I'll be creating soon a new GitHub repository for this one. This is what the fragment of the HUD code file looks like:
November 9, 2024 at 11:35 AM