With the upcoming version 5 of the dimhud, I also decided to redesign class selection menu. This design is not final yet as I need to fix how keyboard labels appear as since when they appear is broken. This is the ideal representation of the idea I had in my mind for now.
With the upcoming version 5 of the dimhud, I also decided to redesign class selection menu. This design is not final yet as I need to fix how keyboard labels appear as since when they appear is broken. This is the ideal representation of the idea I had in my mind for now.
Just revisiting TF2 after months of my absence. I think I made a flawed design for the HUD element.
Just revisiting TF2 after months of my absence. I think I made a flawed design for the HUD element.
The dimhud progress share: Fixing Pyro's Manmelter and Engineer's Frontier Justice item effect meters. Frontier Justice's item effect meter obstructed the incoming metal count by placing collected crits in front of them so I moved them to the side instead. Pyro's been also affected.
The dimhud progress share: Fixing Pyro's Manmelter and Engineer's Frontier Justice item effect meters. Frontier Justice's item effect meter obstructed the incoming metal count by placing collected crits in front of them so I moved them to the side instead. Pyro's been also affected.
The dimhud progress share: Item Effect Meter Panels in minimal HUD mode, now made to be displayed equally for all classes, without any weird cut offs or misalignings. 25 screenshots depicting various weapons and how each panel collides with each other.
Scout, 1/8
The dimhud progress share: Item Effect Meter Panels in minimal HUD mode, now made to be displayed equally for all classes, without any weird cut offs or misalignings. 25 screenshots depicting various weapons and how each panel collides with each other.
Scout, 1/8
- Mann Co. Supply Crate Key
- Backpack Expander
- Decal Tool
- Gift Wrap
- Name Tag
- Description Tag
- Dueling Mini-Game
- Tour of Duty Ticket
- Squad Surplus Voucher
- Jungle Inferno Contract Pass
- Mann Co. Supply Crate Key
- Backpack Expander
- Decal Tool
- Gift Wrap
- Name Tag
- Description Tag
- Dueling Mini-Game
- Tour of Duty Ticket
- Squad Surplus Voucher
- Jungle Inferno Contract Pass
Look at what I've been cooking up for the upcoming release and something which I forgot to add in the previous update. Enjoy this dump of the latest showcase for upcoming new version. Coming soon.
Look at what I've been cooking up for the upcoming release and something which I forgot to add in the previous update. Enjoy this dump of the latest showcase for upcoming new version. Coming soon.
So I just released a way of presenting features by composing feature galleries which highlight features from the version updates. Would anyone want to have their SFM art promoted? Specifically background art? Anyone looking to get promoted? If not, I'll do my pick on holidays only.
So I just released a way of presenting features by composing feature galleries which highlight features from the version updates. Would anyone want to have their SFM art promoted? Specifically background art? Anyone looking to get promoted? If not, I'll do my pick on holidays only.
Have a little future update tease for Version 2 of dimhud which consists of two screenshots showing Heavy's loadout panel:
Have a little future update tease for Version 2 of dimhud which consists of two screenshots showing Heavy's loadout panel:
Let me tease the upcoming Team Fortress 2 HUD mod that I've been working for quite a while. I'll be creating soon a new GitHub repository for this one. This is what the fragment of the HUD code file looks like:
Let me tease the upcoming Team Fortress 2 HUD mod that I've been working for quite a while. I'll be creating soon a new GitHub repository for this one. This is what the fragment of the HUD code file looks like: