Christian
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xtianbanks.bsky.social
Christian
@xtianbanks.bsky.social
Producer at Gram Games working on Merge Dragons 🐲
Formerly Ballistic Moon 🌕🔫 on the Until Dawn Remake
Formerly formerly Codemasters QA🏎️

Decade plus League and Battlefield player, desperate for more RTS games.
I call this a narrative, as it's easy for the team to begin to hold that mentality. To develop a frustration.

So driving home to them a different narrative of how they succeeded is important but a challenge. What initiatives did we succeed in? How much did we deliver? Etc etc
December 4, 2024 at 8:49 AM
Think what the Chaplin would say of such self doubt..
Something something, leads to taint. Bolters?!
November 26, 2024 at 11:35 PM
Haha how could I not!
November 21, 2024 at 9:35 PM
So thankyou for such a thorough answer!

So far I've only been involved in studio based production though Publisher side sounds interesting!

I think getting some experience last year as a cinematics producer is what got me thinking about the whole subject so thankyou for the enlightened info!
November 21, 2024 at 8:41 PM
Instructions unclear, off to scream at my executive producer.
November 21, 2024 at 9:12 AM
And so the question I asked to try and help was "is there anything I can help give you certainly about?"

I feel this is a powerful question we as people managers can use. Giving people the space to be open with their worries so you can directly address them. Its so easy, yet so often overlooked!
November 20, 2024 at 10:33 PM
Now I hate to be too much of a producer and chase 😂, but I was quite looking forward to your answer! Tho I entirely endorse not at 5am (ever!)
November 20, 2024 at 10:21 PM
No problem, and best of luck!
November 19, 2024 at 11:22 PM
Process is all about service. What service is it providing your team, and ideally in the most light weight way in terms of time cost required for team engagement with that process.

Set clear goals for what it should achieve and check it regularly with your team if it's achieving that!
November 19, 2024 at 8:55 PM
Product work gives you a great starting point for production for sure.

The challenge is demonstrating how you can go from operating in a process created environment, to creating a driving one yourself
November 19, 2024 at 6:58 PM
Agreed for sure! I put a lot of effort into being the person that sets the tone for my team.

I think encouraging further feedback on process is something I should lean into further now you mention it.

Thanks for the perspective!
November 19, 2024 at 6:57 PM
My first production job, we didn't have product managers. So I was doing both.

With my current role, I work hand in hand with a product manager so I handle almost none of that side.

So it varies a tonne!
November 19, 2024 at 2:09 PM
So in my experience so far, the answer to this has changed every studio I've been, and every studio I've spoken to folks at.

But at bottom line for me it's this;
Product sets scope and business objectives of work.

Production delivers that work.

And it's a partnership between the two to do that.
November 19, 2024 at 8:36 AM
Haha thankyou! I'm always intrigued by how many of us Producers seem to have got started in QA.

I do think it builds a great mindset of being end product focussed which helps. I think it's easy to get lost in the detail of getting things made, and forget an end output is the goal!
November 19, 2024 at 8:31 AM
Would you say that it's both in giving feedback the right way, and encouraging people to give feedback to you - and making sure to receive it the right way?

And thankyou for the suggestion, straight on my reading list!
November 19, 2024 at 8:29 AM
For some context on me, I've worked 2 years of AAA and a year + a bit in mobile now.

I've been a producer for just over 2 years, again both AAA/ mobile. I've managed a Cinematics team, and currently manage a feature delivery pod for a big liveops Merge game.
November 18, 2024 at 9:32 AM
👋 Hiya! One producer over here! Who is also hoping to connect with other games industry folks!

I'm in my 3rd year in the industry. Started -> QA on F1 games at Codemasters. -> assistant producer on Until Dawn (remake)-> now been over a year working on Merge Dragons as a Producer 🫡
November 18, 2024 at 9:23 AM