The XR Research Digest
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xrdigest.bsky.social
The XR Research Digest
@xrdigest.bsky.social
Daily insights from XR Research (https://buttondown.com/xrdigest/archive/)
Does the peak-end rule apply to body ownership in VR? Three studies manipulated visuomotor asynchrony timing during avatar embodiment. Late asynchrony decreased body-ownership judgements more than early asynchrony, supporting an end effect.

doi.org/10.1016/j.ij...
November 5, 2025 at 12:10 PM
Self-dialogue in VR: does avatar age matter? New research had young women alternate between 'self' and 'other' avatars discussing stressful problems. Age-incongruent mature avatars led to higher perceived change importance, but only in the short-term.

doi.org/10.1038/s415...
November 2, 2025 at 6:34 PM
If you can't stand, then swivel! New VR research tracked eye, head, and torso movement in 360° scenes whilst standing, sitting, or sitting in a swivel chair. Standing led to greatest coverage, as expected, but swivelling still approximated standing.

doi.org/10.1371/jour...
November 2, 2025 at 11:55 AM
A metaverse for good? Eighteen academics across 16 institutions have summarised the technical foundations and societal impacts of the metaverse, suggesting whilst potentially transformative, ethical and regulatory frameworks are essential.

doi.org/10.3389/frvi...
November 1, 2025 at 9:10 AM
🤖 Computer says...yes. The latest XR Research Roundup is on the way to inboxes, and available here:

buttondown.com/xrdigest/arc...
October 29, 2025 at 12:10 PM
Is VR always better than 2D videos (for exposure therapy)? A new randomised controlled trial compared VR with 2D video exposure therapy for fear of flying over 24 months. Both significantly reduced fear (p < .01), but VR showed no superiority on the chosen outcome measures.

doi.org/10.1016/j.ps...
October 27, 2025 at 6:05 PM
Can VR improve chemometric analysis? Researchers have used VR to visualise samples as 3D glyphs based on hundreds of similarity measurements. Human analysis of spectral data in VR safeguarded against the limitations of algorithms in detecting outliers.

doi.org/10.1002/cem....
October 24, 2025 at 11:11 AM
Feeling nostalgic? Introducing virtual-reality induced nostalgia! Two experiments compared VR with traditional reflection tasks across five time points. It was found that VR could produce significantly stronger and more durable nostalgic feelings.

doi.org/10.3758/s134...
October 21, 2025 at 11:03 AM
Unveiling extended reality: which industries lead XR adoption? New systematic review analysed 155 peer-reviewed studies from 2013–2023 using PRISMA guidelines. Healthcare, education, and manufacturing led adoption, with data visualisation and training emerging.

doi.org/10.1080/0953...
October 19, 2025 at 10:55 AM
How is it going? New research has explored the use of Social VR for student counselling. Qualitative findings indicate that students preferred VR over video conferencing for the feeling of presence, but counsellors missed eye contact.

doi.org/10.1016/j.ce...
October 18, 2025 at 4:15 PM
Please let me think! New research explores the use of conversational fillers with VR-based genAI to disguise latency issues. Verbal and non-verbal fillers were tested, with verbal fillers shortening perceived waiting times most effectively.

doi.org/10.1145/3716...
October 18, 2025 at 8:10 AM
Does avatar appearance and facial expression affect VR interaction? Participants communicated with a female avatar across three stylisation levels and expression intensities. Cartoonish/stylised avatars generated greater co-presence and trustworthiness.

doi.org/10.1007/s100...
October 15, 2025 at 6:17 PM
30 in and still going (just about).

The 30th XR Research Roundup is on its way to inboxes right now...💫

buttondown.com/xrdigest/arc...
October 15, 2025 at 11:10 AM
Locability: what is the best mechanism for locomotion in VR? Researchers have used data from 20 participants, with and without mobility issues, to develop a model that reliably predicts users' fastest techniques based on their ability (preprint).

doi.org/10.48550/arX...
October 11, 2025 at 4:15 PM
Return of the virtual nose! Does a virtual nose in VR affect presence or odour perception? New research tested 22 participants in mixed reality. No effects were found adding to the growing evidence that virtual noses (sadly) do nothing.

www.researchgate.net/profile/Mart...
October 11, 2025 at 8:10 AM
Can VR field trips enhance STEM learning? New qualitative data explores the experiences of 30 high school students across four lessons, suggesting VR impacted emotions and intrinsic motivation, but not longer-term attitudes and beliefs.

doi.org/10.3389/frvi...
October 9, 2025 at 11:11 AM
Do head-mounted displays always enhance immersion? Researchers tested 126 participants and found opposing effects: HMDs increased telepresence and interaction but also cybersickness and discomfort, suggesting these effects counterbalance each other.

doi.org/10.17705/1th...
October 7, 2025 at 11:03 AM
Does VR enhance advertising engagement? Five studies examined 360° video with varied product types. VR's immersive nature offset engagement declines from incongruent product typologies, traditionally seen in 2D displays.

doi.org/10.1002/mar....
October 6, 2025 at 8:19 AM
What is the best way to make educational VR adaptive? New research integrated adaptive AI in a Java programming VR game whilst also using Flow Theory and gamification. Results showed significant improvements in task performance and reduced errors.

doi.org/10.1186/s405...
October 4, 2025 at 8:10 AM
Does physical walking always reduce VR sickness? New research tests walking effects on visual motion unrelated to the walking itself. Physical walking actually increased VR sickness, possibly due to heightened sensitivity to sensory information.

doi.org/10.1080/1044...
October 3, 2025 at 6:17 PM
Can VR-induced hypnosis reduce dental anxiety in children? In a single case study, researchers report on an 11-year-old's tooth extraction whilst using HypnoVR. Measurements of brain activity confirmed the hypnotic state before surgery took place.

doi.org/10.1186/s129...
October 1, 2025 at 6:17 PM
What happens when users leave VR? New research examines lingering side-effects from hand retargeting and spatial mismatches. After returning to reality, participants' hands remained redirected by up to 7cm and confused virtual locations with real ones.

doi.org/10.1145/3746...
October 1, 2025 at 11:10 AM
Having near‑death experiences in VR might help reduce death anxiety! New research found that completing a VR NDE led to self-reported death anxiety and stress falling across pre- and post-measures (but there was no control group involved).

doi.org/10.3389/frvi...
September 30, 2025 at 11:02 AM
Can AR improve home yoga practice? Researchers compared 3D life-sized AR yoga instructors with traditional 2D video lessons. AR showed significantly higher empathy, engagement, technology acceptance, and intrinsic motivation scores.

doi.org/10.1007/s100...
September 17, 2025 at 6:17 PM
Can VR mindfulness improve health? New research has replicated the effects of using Flowborne for six days showing improved breathing patterns and reduced burnout up to one month later.

doi.org/10.1007/s100...
September 17, 2025 at 11:10 AM