@dungeondojo streamer | http://twitch.tv/xKaedos
I don’t say all this to trash WoW.
I say it because I loved it.
And it hurts to feel like the game forgot why players showed up in the first place.
I have taken plenty of breaks from the game, but at this point it IS the game, not me.
I don’t say all this to trash WoW.
I say it because I loved it.
And it hurts to feel like the game forgot why players showed up in the first place.
I have taken plenty of breaks from the game, but at this point it IS the game, not me.
Probably.
I want to see what happens next.
But it won’t be because WoW feels engaging or meaningful. It’s just... habit.
So maybe after that, I go back to the RPGs that made me feel something.
Or maybe I finally try Old School RuneScape.
Probably.
I want to see what happens next.
But it won’t be because WoW feels engaging or meaningful. It’s just... habit.
So maybe after that, I go back to the RPGs that made me feel something.
Or maybe I finally try Old School RuneScape.
Leveling meant something.
The world felt reactive.
Players needed each other.
Now it just funnels you through patch content like you’re on a timer, begging you to reach the 5% of content at the very end.
Leveling meant something.
The world felt reactive.
Players needed each other.
Now it just funnels you through patch content like you’re on a timer, begging you to reach the 5% of content at the very end.
PLEASE. No more “kill 12 of these and bring me 5 trinkets.”
Give me:
Moral choices
Puzzles and consequences
Optional failures
Quests that evolve based on how I play
Make choice matter again.
PLEASE. No more “kill 12 of these and bring me 5 trinkets.”
Give me:
Moral choices
Puzzles and consequences
Optional failures
Quests that evolve based on how I play
Make choice matter again.
And I’m betting the final cutscene ends in some version of:
"Dimensius is defeated... by the power of love and friendship."
And I’m betting the final cutscene ends in some version of:
"Dimensius is defeated... by the power of love and friendship."
Khadgar gets disintegrated by Xal in 11.0, and he's already back before the player can even miss him.
Khadgar gets disintegrated by Xal in 11.0, and he's already back before the player can even miss him.
Why?
Because none of it lasts.
Every new feature is usually dead in 6 months.
Leveling? Barely matters.
Exploration? Actively discouraged if it’s not current patch content
Why?
Because none of it lasts.
Every new feature is usually dead in 6 months.
Leveling? Barely matters.
Exploration? Actively discouraged if it’s not current patch content
These games remind me why I fell in love with gaming in the first place:
The worlds beg to be explored
Leveling is meaningful
Old zones still matter
The entire game respects your time
These games remind me why I fell in love with gaming in the first place:
The worlds beg to be explored
Leveling is meaningful
Old zones still matter
The entire game respects your time
It’s a seasonal game now. It is designed purely around FOMO, fast content churn, and sprinting through each patch like a checklist. My game that I play shouldn't feel like a job.
It’s a seasonal game now. It is designed purely around FOMO, fast content churn, and sprinting through each patch like a checklist. My game that I play shouldn't feel like a job.