Xiexe
xiexe.bsky.social
Xiexe
@xiexe.bsky.social
I am who I am
Only if I can be the one giving them the unlocks for the 3 hour long unskippable loot box animation
August 19, 2025 at 6:52 PM
I need unlockable avatar skins
August 19, 2025 at 6:46 PM
U just want to iron man gif me
March 3, 2025 at 8:52 AM
Not even going to calculate the time smh unrealistic 0/10
February 24, 2025 at 10:09 PM
Glad people are still enjoying my art.
February 1, 2025 at 9:37 PM
Keep smoking the copium buddy maybe one day.
December 13, 2024 at 3:47 AM
It just isn’t a joking matter.
December 12, 2024 at 6:34 AM
Yeah, not breathing can be fatal.
December 12, 2024 at 6:34 AM
It’s not a joke. It’s real.
December 12, 2024 at 4:49 AM
I’m waiting, but I’m not going to hold my breath, otherwise I might die.
December 11, 2024 at 5:24 PM
Whether or not you want to admit that is up to you, but I don’t really feel like arguing about it so I’m going to stop responding after this.

You say trust, but keep in mind I’ve touched and used many a headset given that my primary occupation is VR Dev, so, trust. I know what I’m talking about.
December 2, 2024 at 9:32 AM
VR in general is a sensitive thing.

Light house tracking completely dies in the presence of anything reflective.

Even with non reflective play spaces, my index controllers randomly decide they’re a meter off and have to be covered and uncovered to reset.

These are global issues with VR.
December 2, 2024 at 9:32 AM
I’m not denying that it can have issues occasionally, but a lot of the time issues you hear about often are also a vocal minority.

That’s the nature of it - people are far more likely to complain if something is wrong than to comment if something is working smoothly.
December 2, 2024 at 9:32 AM
I don’t know if it ever got fixed. I pointed it out while I worked there, and even made a small patch for it because it bothered me so much, but I don’t think that ever got accepted as a solution and merged to anything other than my branch. 🤷‍♂️
December 2, 2024 at 1:19 AM
It’s also worth noting that VRC specifically has issues with Quest controllers where the motion filtering for determining if a controller is “off” is way too aggressive so it looks like your controllers are turning off or losing tracking if you sit too still.

This was or is a VRC issue though.
December 2, 2024 at 1:19 AM
I get offset tracking rarely, but I also get that with index controllers using lighthouses, frequently even.

No tracking solution is going to be perfect unfortunately.
December 2, 2024 at 1:17 AM
Aside from specifically VRChat issues that I think have yet to be addressed, I don’t have any tracking problems with the quest pro controllers unless I’ve left them sitting on the desk for too long while working on something and then pick them back up. Sometimes it takes a second to reorient.
December 2, 2024 at 1:13 AM
They did not when I was using them.

My biggest complaint was the setup and the fact that they didn’t have any way for me to be not in my room if that’s where I set them up.

Granted, it’s been a few months, things might’ve changed. I’m not sure.
November 28, 2024 at 11:17 PM
They last 6-7 hours generally unless you’re up dancing around like crazy at least in my experience.

It wasn’t enough of a time loss for me to be bothered by it.
November 28, 2024 at 11:15 PM
The ready time is the same other than a one time setup unless you change the location of your play space significantly.

The battery life is also roughly the same.
November 28, 2024 at 8:33 PM
That’s okay, Valve can make a bad headset.

Someone will eventually make a not bad one. I’m tired of sipping the valve hmd copium anyways…
November 28, 2024 at 7:50 PM