Xerehm
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xerehm.bsky.social
Xerehm
@xerehm.bsky.social
(any pronouns)
artist and liker of things.
suggestive stuff maybe so watch out
higher level blender magicians could probably find some shader based solution or normals trickery or whatever though
October 21, 2025 at 1:34 PM
yeah this is happening because the polygons on the edge are too perpendicular to the camera, i tried recreating your problem and the best solution is probably to add a few extra polygons in the problematic places
October 21, 2025 at 1:28 PM