xeneth.design - He/Him
If this is an actual Amazon ad, they've succeeded in producing some sort of Upright Citizen's Brigade sketch about themselves?
If this is an actual Amazon ad, they've succeeded in producing some sort of Upright Citizen's Brigade sketch about themselves?
I fear for the generations that may get railroaded into watching limited genres while only being aware of products and services they're likely to buy into.
I fear for the generations that may get railroaded into watching limited genres while only being aware of products and services they're likely to buy into.
...But, upon reflection, I DO kinda miss commercials that aren't algorithmically targeted and tailored.
Little windows into other demographics; appeals to those older or younger than you, of other genders or socioeconomic backgrounds...
...But, upon reflection, I DO kinda miss commercials that aren't algorithmically targeted and tailored.
Little windows into other demographics; appeals to those older or younger than you, of other genders or socioeconomic backgrounds...
"Federation scientists are idiots, other bounty hunters can't be trusted, I work alone and no one cares for me or can help on my missions."
The player should see it HER way. Mystery could even mean the above isn't true, but your perspective is limited!
"Federation scientists are idiots, other bounty hunters can't be trusted, I work alone and no one cares for me or can help on my missions."
The player should see it HER way. Mystery could even mean the above isn't true, but your perspective is limited!
2) Sense of Mystery
That's it!
Tempted to over-characterize and flesh out Samus' past/motivations? *Taps Mystery Sign*
Tempted to over-worldbuild and flesh out a supporting cast? *Taps Samus Sign*
2) Sense of Mystery
That's it!
Tempted to over-characterize and flesh out Samus' past/motivations? *Taps Mystery Sign*
Tempted to over-worldbuild and flesh out a supporting cast? *Taps Samus Sign*
Easier to imagine and align on vibes across disciplines.
E. G. Level design and art hearing that background every time they test their work; there's no way that wouldn't enrich the spaces!
Easier to imagine and align on vibes across disciplines.
E. G. Level design and art hearing that background every time they test their work; there's no way that wouldn't enrich the spaces!
Which isn't to say anyone's out there claiming the opposite wisdom; to save sound for last, so much as that's how a lot of dev shakes out in terms of key stakeholders/prototypers not being audio focused...
Which isn't to say anyone's out there claiming the opposite wisdom; to save sound for last, so much as that's how a lot of dev shakes out in terms of key stakeholders/prototypers not being audio focused...
Do you remember if it was someone in board game spaces that impressed their preference upon you so strongly?
Do you remember if it was someone in board game spaces that impressed their preference upon you so strongly?
There's just this Campo Santo shaped wound in our hearts and only the other readers out there know how to poke at it just so...
There's just this Campo Santo shaped wound in our hearts and only the other readers out there know how to poke at it just so...
Is that critical ally SUPPOSED to be singular? A lover? If so, why?
It's great if you can find that, but...
Is that critical ally SUPPOSED to be singular? A lover? If so, why?
It's great if you can find that, but...
If you don't find talking shit and being negative entertaining you'll never grok it.
For a specific archetype, "hater energy" is a power source in and of itself...
If you don't find talking shit and being negative entertaining you'll never grok it.
For a specific archetype, "hater energy" is a power source in and of itself...
Could you build a little RPG out of all the parts of FTL, sorta like the Blizzard RTS campaign missions without bases?
Is there a take on Vampire Survivors that pours some degree of the Castlevania BACK IN?!
Could you build a little RPG out of all the parts of FTL, sorta like the Blizzard RTS campaign missions without bases?
Is there a take on Vampire Survivors that pours some degree of the Castlevania BACK IN?!
Looping back to the positive Inscryption example; super interested in linear narrative takes on genres known for being run-based loops...
Looping back to the positive Inscryption example; super interested in linear narrative takes on genres known for being run-based loops...
Are there any examples that stand out to you as missed opportunities; roguelikes you would have loved to see granted a "campaign mode?"
For whatever reason my mind keeps dragging me back to FlintHook, a Tribute game from 2017, before the trend had even solidified in hindsight...
Are there any examples that stand out to you as missed opportunities; roguelikes you would have loved to see granted a "campaign mode?"
For whatever reason my mind keeps dragging me back to FlintHook, a Tribute game from 2017, before the trend had even solidified in hindsight...
Signs of content intended to be repeatedly run...
Signs of content intended to be repeatedly run...