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🧷co-founder + CEO @render-ready.com
💬 he/him
🗺 Los Angeles
🎨 https://xavierck.com
💌 XavierCK.3D@gmail.com
This game is over two decades old and this is how stylish it still looks
Three whole pixels but they use the everloving fuck out of every single one
This game is over two decades old and this is how stylish it still looks
Three whole pixels but they use the everloving fuck out of every single one
Still lots to do, including fixing the skinning on that apron, but all things in their own time
Still lots to do, including fixing the skinning on that apron, but all things in their own time
This is what it looks like (still heavily WIP)
This is what it looks like (still heavily WIP)
These are the start of the shadow masks I'll be using to define where fake cast shadows should fall on the character
Combining this with a bunch of other masking and overlays will give me some nice control over shadow behavior
These are the start of the shadow masks I'll be using to define where fake cast shadows should fall on the character
Combining this with a bunch of other masking and overlays will give me some nice control over shadow behavior
I'm excited to get to this point because I'm FINALLY working on the stylized shading for this, and I can already see a ton of ways to improve and push it towards looking like their concept art
I'm excited to get to this point because I'm FINALLY working on the stylized shading for this, and I can already see a ton of ways to improve and push it towards looking like their concept art
The original is by @jankaluza.bsky.social, and I've changed it to add a fixed radius and set it up as a Material Function on my end
Should work in any version of Unreal 4/5
The original is by @jankaluza.bsky.social, and I've changed it to add a fixed radius and set it up as a Material Function on my end
Should work in any version of Unreal 4/5
Does anyone know I can access this information in a material? Maybe as a Vector 3 from a Blueprint or similar?
Does anyone know I can access this information in a material? Maybe as a Vector 3 from a Blueprint or similar?
It's all just regular Photoshop painting with some levels adjustments and noise and whatnot
It's all just regular Photoshop painting with some levels adjustments and noise and whatnot