xandercat.com
@xandercat.com
If you watch the video without reading the dev blog entry on xandercat.com, just note that the first test area has a 3x3 floor with standard mesh colliders, while the second has a 3x3 floor with a mitigation strategy using planes instead of the floor mesh for collisions which works pretty well.
xandercat.com
xandercat.com
December 7, 2025 at 6:21 AM
We will be trying the latest version in the 6000.0 line to see if that resolves any of these issues. There are some reports that the "Internal: JobTempAlloc" issue may be resolved in 6000.0.59f2 or later.
November 16, 2025 at 8:06 PM
Full error messages (as they had to be shortened in prior post): "Internal: JobTempAlloc has allocations that are more than 4 frames old" (presumably "4" can vary), and "Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!"
November 16, 2025 at 8:01 PM