Wrench Laboratories
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wrenchlaboratories.bsky.social
Wrench Laboratories
@wrenchlaboratories.bsky.social
PC game studio creating multiple projects, primarily a retro futuristic detective game for the PC.

http://www.wrenchlaboratories.com
We've applied for a Steam Frame developer kit. Since we don't have a lot of money, whether we get one or not is going to change the trajectory of what we do for Diode City. Original plan was to release flat first, then add VR support for Valve Index only (GOOD VR support, top quality interaction).
November 12, 2025 at 7:41 PM
Still plugging away at our procedural murder detective game Diode City. I have some random tidbits to share about what I'm doing and what I'm thinking about lately.
November 6, 2025 at 10:05 PM
Today has been a bit emotionally rough. David Lynch has been whisked away to the White Lodge after a display of perfect courage and fierce love.
January 17, 2025 at 5:56 AM
When we have obscenely goofy settings like "Very Ultra" (as if Ultra wasn't ridiculous enough) I think it might be time to have a big sit-down regarding graphics settings and how they're being conveyed to players.
December 9, 2024 at 9:53 PM
From an artistic perspective, I wanted to offer a little disclaimer for the future to avoid any possible arguments among fans:

In many of my games to come, there will be things that are strange and abstract. None of it is random, it's thought out, it means something, and most importantly...
December 1, 2024 at 10:34 PM
Valve and Half-Life are one of the biggest influences on me as a gamer and a game developer, and continue to be. Tomorrow is the 20th anniversary of Half-Life 2, which is nuts. It's also likely to coincide with the ray traced version of Half-Life 2 being released, which I will of course try.
November 15, 2024 at 7:31 PM
In order to include more players in the detective game we're creating, and because of the strange limbo VR is currently in, I've decided (for now) that it will be firstly a flat screen game. So anyone without an Index can now look forward to it.
November 7, 2024 at 9:41 PM
As a heads up, all VR projects for the foreseeable future are Index-only (or a future Index 2, if it maintains the functionality of the Index knuckles).

You're not locked out, but almost all other VR controllers have more simplistic inputs that don't have like-for-like binds with the knuckles.
May 24, 2024 at 6:27 AM
@crtpixels.bsky.social Hi, we thought you might be the right guy to ask. Do you have any photos that show the pixel/phosphor arrangements on a Sony Trinitron somewhat clearly?
September 24, 2023 at 7:40 PM