Jay Versluis
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wpguru.bsky.social
Jay Versluis
@wpguru.bsky.social
3D Tech Artist, Animator, Cancer Super Survivor 🙏 Content Creator, Explorer of 3D Worlds. Also loving husband. Videos on http://YouTube.com/@WPguru Written Articles on https://versluis.com Portfolio on https://artstation.com/versluis 💖
That AI interpolation in Cascadeur is truly magical: set two keyframes, and the app does the rest. Blocking out character movements has never been easier! I can't wait to explore this more. #Cascadeur #Animation
December 4, 2025 at 5:04 PM
Checking out how auto-physics can spruce up CC4 animations in Cascadeur. This is some rad black magic! #Cascadeur #Animation
December 2, 2025 at 12:42 AM
If you ever wanted to change the distribution of lit up windows in the City Sample Project, here's how it can be done: www.versluis.com/2025/10/how-... #UnrealEngine5
October 12, 2025 at 7:58 PM
I've tried out PCG Geometry Decals by Wouter Weynants today. What a JOY to use! Adding high-res detail to landscapes in #UnrealEngine has never been this easy. 💖
September 4, 2025 at 11:28 PM
August 27, 2025 at 3:19 PM
The "new and improved" retargeting features in #UnrealEngine 5.6 are a total mess! How did this get approval for release? We should release a game with characters like this for a laugh.
August 17, 2025 at 6:19 PM
Quick test with two Mannequins from Silent Hill 2, imported into CC, animated in iClone, then rendered in Unreal Engine. Set is Apocalyptic Hospital by Meshingun. Look at them go! #SilentHill
July 23, 2025 at 3:27 AM
Reallusion's Camila stock character in Narrative Pro: this was really easy to do, even works with hair and cloth physics. #UnrealEngine #iClone #Narrative #WalkLikeAMan
June 4, 2025 at 3:35 PM
I got ALL groom assets working in the 5.6 Preview 😊 #UnrealEngine #Metahuman #Groom The culprit was a setting called RBF Interpolation. Disable that on the groom asset and you're golden. Thanks to ghstproject for the tip!
May 26, 2025 at 5:59 PM
Metahuman Groom Hair Shader ROCKS 🤘
May 18, 2025 at 11:13 PM
We finally get BODY SLIDERS in #Metahuman Creator #UnrealEngine 5.6! Metahumans were a non-starer for me when they came out. I'm used to hundreds of body shapes in Daz Studio, so 6 options seemed lame. Soon we can create Metahumans locally, and with it come several body shape adjustment dials.
May 14, 2025 at 3:20 PM
Quick Hair Physics Test: this is RL Smart Hair from iClone exported into UE with default values. Not bad at all! The hair shader looks great and is a nice alternative to groom for cinematics. #UnrealEngine #iClone
May 8, 2025 at 5:14 PM
I've worked out the intricacies of creating Spring Effects on custom objects in #iClone 😎 www.versluis.com/2025/04/how-... #animation
April 21, 2025 at 11:13 PM
I made a Toon Ocean in Blender 😄🏄‍♂️ #b3d
April 20, 2025 at 11:25 PM