Ben Rabin (WontonSoup99)
Ben Rabin (WontonSoup99)
@wontonsoup99.bsky.social
I am a character artist.
What could have been improved over these 4 weeks...
Unfortunately when working in such a small dev cycle (10 weeks) you cant really spend time learning stuff. However, this is what I had to do for the past 2 sprints. At least at this point I have a good handle on the modeling and texture workflow
February 10, 2026 at 8:25 PM
Sprint 2 reflection-
Sprint 2 was mostly spent redoing textures and models to better match the style guide! Whenever you work on a game, make sure to nail down the style guide EARLY
February 10, 2026 at 8:22 PM
Reflections from sprint 1:
Sprint 1 - I spent much of our time this sprint trying to get out of the high poly work flow and learn low poly character modeling! This was fun but a great challenge. At the end of the sprint I got where I wanted and was able to produce some good models!
February 10, 2026 at 8:20 PM
FORG TEXTURE
February 10, 2026 at 8:17 PM
Some rigging and posing work for our beautiful corner!
February 10, 2026 at 8:16 PM
Some more texture and posing work!!
February 10, 2026 at 8:15 PM
Messing around with stylized texture generation! I dont like it right now but with tweaks this could be a very cool tool!
February 10, 2026 at 8:14 PM
Got this guy UVd and in painter!
February 10, 2026 at 8:13 PM
Some face textures with the wireframe! This will be a face sheet which is something I've only had practice with! #RTW
February 10, 2026 at 8:10 PM
Some textures for Runa #RTW
February 10, 2026 at 8:08 PM
Doing some UVS for Runa #RTW
February 10, 2026 at 8:07 PM
More face topology work! I figured out a very cool low poly workflow in zbrush! Going from the High poly pipeline to the low poly one is tough!!
February 10, 2026 at 8:06 PM
Did some new face topology that day. I think I'm really getting the hang of low ply characters!
February 10, 2026 at 8:05 PM