Unfortunately when working in such a small dev cycle (10 weeks) you cant really spend time learning stuff. However, this is what I had to do for the past 2 sprints. At least at this point I have a good handle on the modeling and texture workflow
Unfortunately when working in such a small dev cycle (10 weeks) you cant really spend time learning stuff. However, this is what I had to do for the past 2 sprints. At least at this point I have a good handle on the modeling and texture workflow
Sprint 2 was mostly spent redoing textures and models to better match the style guide! Whenever you work on a game, make sure to nail down the style guide EARLY
Sprint 2 was mostly spent redoing textures and models to better match the style guide! Whenever you work on a game, make sure to nail down the style guide EARLY
Sprint 1 - I spent much of our time this sprint trying to get out of the high poly work flow and learn low poly character modeling! This was fun but a great challenge. At the end of the sprint I got where I wanted and was able to produce some good models!
Sprint 1 - I spent much of our time this sprint trying to get out of the high poly work flow and learn low poly character modeling! This was fun but a great challenge. At the end of the sprint I got where I wanted and was able to produce some good models!