<he/him/any pronouns>
I forgot to give accomplishment experience in the first module of Osirion by Night for #PF2e!
Should I edit the module? Maybe pull out an encounter from each chapter? Thoughts?
I forgot to give accomplishment experience in the first module of Osirion by Night for #PF2e!
Should I edit the module? Maybe pull out an encounter from each chapter? Thoughts?
You need powerful allies with more muster than this.
You need powerful allies with more muster than this.
I'm not a big studio, so all I can offer is my time for interviews and a digital copy of the module. Let me know if you're interested in a DM here!
#PF2e #Indiedev
I'm not a big studio, so all I can offer is my time for interviews and a digital copy of the module. Let me know if you're interested in a DM here!
#PF2e #Indiedev
Thank you, whoever you are!
Thank you, whoever you are!
Set in Osirion, players will be conscripted into a group of clandestine defenders of Sothis and fight against strange monsters, eldritch horror and an ancient curse.
#pf2e #ttrpg #indiedev
Set in Osirion, players will be conscripted into a group of clandestine defenders of Sothis and fight against strange monsters, eldritch horror and an ancient curse.
#pf2e #ttrpg #indiedev
This is an Alchemy Ooze, one of the many new enemies written for the adventure!
Taking place in Osirion you'll fight against an ancient curse and work for a clandestine organization.
Coming Sunday August 17 to Pathfinder Infinite.
This is an Alchemy Ooze, one of the many new enemies written for the adventure!
Taking place in Osirion you'll fight against an ancient curse and work for a clandestine organization.
Coming Sunday August 17 to Pathfinder Infinite.
I'm currently looking for a reviewer or interviewer interested in speaking about a new game. Willing to appear in videos, talk shop and explain parts of my game as well as give you full copy of Quint: Doorways of Aether as well as keys for your viewers/friends.
DMs open :)
▶️Airships, ecobrutalism and science fantasy
▶️Point based character and enemy generation
▶️Simple d20 resolution mechanics
▶️Six unique hex maps to explore
▶️An imaginative magic system
Check my pinned post for more!
▶️Airships, ecobrutalism and science fantasy
▶️Point based character and enemy generation
▶️Simple d20 resolution mechanics
▶️Six unique hex maps to explore
▶️An imaginative magic system
Check my pinned post for more!
▶️Airships, ecobrutalism and science fantasy
▶️Point based character and enemy generation
▶️Simple d20 resolution mechanics
▶️Six unique hex maps to explore
▶️An imaginative magic system
Check my pinned post for more!
▶️Airships, ecobrutalism and science fantasy
▶️Point based character and enemy generation
▶️Simple d20 resolution mechanics
▶️Six unique hex maps to explore
▶️An imaginative magic system
Check my pinned post for more!
Using a framework called the Archetype you can focus your character on an idea. Examples are given in the book like the Mage or the Psion.
Using a framework called the Archetype you can focus your character on an idea. Examples are given in the book like the Mage or the Psion.
Discorporating a spirit will have a reward. Censuring them turns them to an ally who can teach you their skills. The choice is yours.
Discorporating a spirit will have a reward. Censuring them turns them to an ally who can teach you their skills. The choice is yours.
A simple d20 system that preferences player success and teamwork
Point based character and spirit creation utilizing 12 skill trees that add to your already existing skills
A rich world full of lore... That you are encouraged to cut apart, modify and change to your need.
A simple d20 system that preferences player success and teamwork
Point based character and spirit creation utilizing 12 skill trees that add to your already existing skills
A rich world full of lore... That you are encouraged to cut apart, modify and change to your need.
Quint: Doorways of Aether is a brand new TTRPG set in a magical post-apocalyptic world.
You live aboard the Flotilla, vast province ships that fly in formation surrounded by the Miasma, a world-encompassing cloud of spirits confused and lost as a result of a magical accident.
Quint: Doorways of Aether is a brand new TTRPG set in a magical post-apocalyptic world.
You live aboard the Flotilla, vast province ships that fly in formation surrounded by the Miasma, a world-encompassing cloud of spirits confused and lost as a result of a magical accident.
I'd seriously prefer you just use a Pieter Bruegel woodcarving 1:1 than a glossy A.I. image.
I'd seriously prefer you just use a Pieter Bruegel woodcarving 1:1 than a glossy A.I. image.
Encounter spirits; cryptids who exist from rumour, elementals, ghosts, dire beasts of legend and more!
Defeat them to return them to the miasma or censure them to bring them to an artificial afterlife and earn their friendship.
Encounter spirits; cryptids who exist from rumour, elementals, ghosts, dire beasts of legend and more!
Defeat them to return them to the miasma or censure them to bring them to an artificial afterlife and earn their friendship.
I removed damage rolls and turned some of the dice into a pool that you use to add too your allies' rolls or your own rolls if you are adventuring alone. The d100 is for random tables.
I removed damage rolls and turned some of the dice into a pool that you use to add too your allies' rolls or your own rolls if you are adventuring alone. The d100 is for random tables.
You live aboard the Flotilla; floating domed airships that protect you from the whirling miasma of spirits that cover the world beneath you.
Travel across the surface of the ships, meeting allies and protecting your home
Quint: Doorways of Aether is a point-based TTRPG set in an eco-brutalist world of magic and industry. In the sky.
Quint: Doorways of Aether is a point-based TTRPG set in an eco-brutalist world of magic and industry. In the sky.
I'm finishing Quint. Anybody who's followed me knows this has been my project for a while.
A point-based TTRPG with a hexcrawl world generation system, which preferences storyteller and player symmetry to encourage players to become storytellers.
#ttrpg #wip