Wisgarus
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wisgarus.bsky.social
Wisgarus
@wisgarus.bsky.social
The Painted Knight of the Internet, Sir Wisgarus, at your service!
日本語でもいいですよ!

www.wisgarus.com
What medium(s) of animation were you working with? 2D cut-out, 2D hand-drawn, 3D, mocap?
November 27, 2025 at 10:24 AM
For a second I thought that was the THORN at the bottom left but I am pretty sure that's just the cactus needle xdd
July 11, 2025 at 7:31 PM
God damn you are cracked. The consistency, the body motions and the friggin ribbons. it's all amazing
May 5, 2025 at 6:27 AM
Those are actually beautiful shapes for the mouth on Yi's "smile"
February 11, 2025 at 5:37 PM
I was just thinking of this one today. What timing!
January 30, 2025 at 7:50 PM
Very nostalgic
January 30, 2025 at 7:50 PM
One last question: does that mean that until you go over filling in the hair and pelt and the like, your characters are animated bald?
That's the approach I took and have seen others take, but it's always kind of funny all the same
January 23, 2025 at 6:46 PM
Especially considering it is not unusual and sometimes is even a standard to have multiple finished rough passes or iterations, revisions etc. Redoing stuff is kind of just part of the process, I suppose.
Plus it'd definitely be good drawing practice for me
January 23, 2025 at 6:45 PM
Yeah I've encountered a similar problem. It is only natural that the way hair or such moving parts are drawn in spread apart key frames are often not matching the rest of the motion
I thought maybe it was my flaw in how I approached key framing, but I feel redrawing should just be something I accept
January 23, 2025 at 6:44 PM
If I may ask: did you have a rougher pass before this or did you go straight to these lines?
And also, do you animate everything at once or do you go through animating the body first, then adding the hair and pelt sways and drag?
Very curious about how your workflow approaching something like this
January 23, 2025 at 8:17 AM