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windowswhistler.bsky.social
WindowsWhistler
@windowswhistler.bsky.social
some goober on the internet
Reposted by WindowsWhistler
The engagement system on this platform feels like old Twitter. My timeline is nothing but positive messages, games, animals, and creative works. All of my posts are exploding with positive replies.

Not going back.
This rocks.
October 18, 2024 at 11:30 PM
Reposted by WindowsWhistler
Oh please please PLEASE Bluesky, stay like this!
It's so chill and cool here!
No rage bait, no bots, not hate!

PLEASE stay this way for a very long time!
Don't become a toxic place, don't become a Twitter 2
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
October 18, 2024 at 4:35 PM
Reposted by WindowsWhistler
hello! 🦋
October 17, 2024 at 5:09 PM
Reposted by WindowsWhistler
I feel like I need to tap the sign cause I keep seeing people trying to "dunk" on hateful peeps on my feed.

This ISN'T TWITTER.

Please don't make it into it.
October 7, 2024 at 7:52 PM
Reposted by WindowsWhistler
european bsky team watching the website explode while waiting for the americans who can do something about it to wake up
a cartoon dog is sitting at a table with a cup of coffee in front of a fire with the words this is fine .
Alt: This is fine GIF
media.tenor.com
October 17, 2024 at 11:12 AM
Reposted by WindowsWhistler
is bluesky suddenly on everyone's radar again?

have you seen this bluesky yet? i drew it :D
October 17, 2024 at 6:33 AM
Reposted by WindowsWhistler
been playing star rail/wuwa these past few months so i got inspired to do an ult anim for @ULTRAKILL's V1!

V1 by @xetirano
Thanks to @crabnuts.bsky.social for the sound design!
#ultrakill #3danimation
October 17, 2024 at 7:29 AM
Reposted by WindowsWhistler
Toad welcomes you to Bluesky but also sees whats happening to that.. other site.
October 17, 2024 at 2:41 AM
hello bluesky!
October 17, 2024 at 5:03 AM
Reposted by WindowsWhistler
[WIP] Urchin Underpass - Splatoon
October 17, 2024 at 12:45 AM
Reposted by WindowsWhistler
Have a stinky pic bluesky
October 17, 2024 at 1:29 AM
Reposted by WindowsWhistler
Custom in-app large environment mapping with Meta Quest & Unity. Sampling depth and writing to a heightmap. Not a full 3D volume/mesh but saves on memory and better fits the needs of this project.
October 17, 2024 at 1:37 AM