William Knowles-Kellett
williamknowleskellett.dev
William Knowles-Kellett
@williamknowleskellett.dev
Agent of Chaos
Computer Prgogrammr
Sky Pickle
He/him
Made it work real hard that one time before quitting llm use forever. Worth it?
December 4, 2025 at 11:29 PM
I would Love to chew on a Dropout game-planning masterclass. Picking a ruleset, genre, premise, and everything that happens before Session 0.

I'm an educator at heart with the ability to ask good questions, so I'd be flabbergasted by the opportunity to be an on-camera mentee:) Currently unemployed.
December 4, 2025 at 11:25 PM
Awww Sheldon could get him a pool table

Boy those puppies are expensive and heavy though
October 23, 2025 at 5:01 PM
Ohhhh my goshohmygosh
Too cute!
October 22, 2025 at 9:19 PM
Bro never practiced their checkmates
October 20, 2025 at 11:11 PM
I have yet to see a goto statement I like, but honestly, if a student showed me an elegant solution that used one, I'd be delighted. I'd probably make them show it to the class.

Just once I want to see it bring good into this world.
October 17, 2025 at 12:13 AM
I wanted it to make me feel good but it didn't actually feel like anything at all. So I'm gonna go for a jog instead 😅
October 4, 2025 at 9:13 PM
That's interesting. I'll take a look!
September 25, 2025 at 10:55 PM
Oh I'll add to this, that the points begin randomly distributed on a sphere.

Starting 20 points at the centers of faces of an icosahedron was a stable state for the points, but when a single point was moved out of place a nontrivial amount, the whole set of points rearranged to the result above.
September 25, 2025 at 6:31 PM
@baabbbaash.bsky.social

You may like this too!
September 25, 2025 at 6:24 PM
Happy to share files if you want to take a look. This was scripted in python inside blender. The script is really straightforward, knowing the method.
September 25, 2025 at 6:24 PM
Results of face counts 8, 10, and 20 are interesting as they do not match the corresponding standard die shape. The 8 looks the way the d10 normally does, with opposing pyramids merged base-to-base and intersected. 10 and 20 are just weird and cool and I'm wondering if they're fair.
September 25, 2025 at 6:24 PM
I simulated points pushing away from each other on the surface of a sphere to determine the location of faces for 4-20 points. These points became the normals for the faces of a die with that number of sides. For odd numbers it's not clear how you would label the number result.
September 25, 2025 at 6:24 PM
I don't know how that was made, but if you wanted to replicate it in blender I'd do an orthographic camera and a bright white area light somewhere above it. Experiment with size/distance/strength of the light.
September 16, 2025 at 10:45 PM